Tornade wrote:
i have lost games by points when the game times out... the last case was a player who tucked his tail between his legs and managed to stay out of range long enough for the game to time out...i was overhauling him at the rate of one hex per turn and my ship was virtually intact...while his ship had ONE hull box left
Ok, here's the thing though. A ship with ONE hull left and that escapes IS in fact worth far more than the same ship sunk as it can be repaired. So, while I agree in principal, still, running to fight another day is a valid thing to do. You have to keep someone from running away by keeping the wind, or, reducing their hull, etc. But, I do agree. Perhaps points for damage, with a bonus for sinking.