Forum Message
| Message header Area/Game: | Wooden Ships & Iron Men | Topic: | Suggestions, improvement, critics | Subject: | Re: Light breeze and changing to full sails | Posted by: | Electro - 3years 163days ago. |
|
|
| Message text Happy to make any changes we agree upon here. I'm in one of those games with KK where we both had tons of sail, but couldn't move.
We have already deviated in a number of ways from the original rules, but we're doing so for the sake of online playability mostly. This is one of those rules that doesn't make sense to me either. Why does a ship need to move forward to set full sails?
I can see where it may be like repairs, if the crew is busy firing guns, reloading, or turning the ship, etc, they may not be able to also set full sails. Without looking, I think it would be fairly easy to replicate those conditions. But even still, that seems contrived too.
In my limited reading on the subject, a fully crewed ship in the early 1800's had enough crew to work the guns and work the sails. Any historians out there want to chime in?
I'd vote for just allowing changing sails whenever desired. |
|
|
|
|