Longneck wrote:
1 - if your coalition lose and you score more than any other losing player
This used to be 15% more than the next highest -- is it still that, or just the highest? Just the highest.
Longneck wrote:
Is the bonus for being the highest scorer on the WINNING team gone?
Yes, it's gone 
Longneck & dcr66 wrote:
+1 to each player of the winning coalition who is still in game at the end of the game (at least 1 ship still able to fire) in case of "overwhelming victory".
I would get rid of this because it encourages players to hold off until the end, then rush in and grab the bonus. This already happens a lot and I'm afraid we'd see it even more. Agree with Bill here. There are people in the 4 or more players league games that will just sit out in the fringes and contribute nothing.
However, if they hold off too much, they won't contribute and it will probably not be an overwhelming win.
Longneck & dcr66 wrote:
-1 if you are in the winning side, but you didn't score any point and you have lost all your ships.
I'm not sure about this either. Since points are only scored on the kill shot (is that still true?) it's possible for someone to contribute but score no points. Especially in a captain game where you only have one ship. No -1 for this case. The frigate players in the Gibraltar scenario frequently braves the brunt of the fighting. They frequent sunk after damaging enemy ships that were later sunk be teammates.
@ LongNeck: points are scored only for struck ships and for surrendered/captured ships that stay so until the end. Indeed this -1 could be a problem in scenarios where sacrificing your frigate is vital to enable team success.
Longneck & dcr66 wrote:
So, just to recap, you'll score: 0 - if you surrender
Maybe even -1? At least -1 or more. People who surrender should be punish dearly for their cowardice.
In that case, not sure the surrender button will be used anymore.. we may as well remove it 
WS&IM Rulebook obviously doesn't say anything about "league scoring on Youplay" so we are free to change the scoring the way we think it's better - let me know your further ideas on this  Also, it might be good to have a league where we play without "bug tests", to see how the new scoring goes in "real action"
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