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City:Osaka JP
Personal Data:Male,
Membership15years 244days ago.
Last Login3h 54' ago.
Last Move3h 10' ago.
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Message header
Area/Game:Blue Max
Topic:Rules
Subject:Re: Establishing Tailing Loop Priority
Posted by: markrendl - 2years 283days ago.
Message text
Electro wrote:
markrendl wrote:
A proposal for breaking tailing loops.


I was thinking about something a little simpler than this, (last person to put their tailing move in loses) but this is interesting.

However, the first issue I have is the code to detect the loop in the first place, and when to do it. I have a few ideas sketched out.

Then, once a loop is determined, are you suggesting that the game Automoves the lowest scoring player?

If not, then what? I could delete the last move made by the player (the tail) but then I'd have to also not allow a tail by that player, and also let the player know why, which in some situations might be used to advantage (knowing that the player you are tailing is tailing another ... who is tailing you.)

Happy to work on this, but trying to keep it simple, and therefore achievable.

Electro


Hmmm, I hadn't really considered this a coded addition, just something players could refer to when the situation arose.

Certainly coding it would speed up play considerably. However, I'm not sure just automoving the lowest priority player would be a very fair result.

I guess ideally, if you were to code it, I think it would be better to generate an email to the player in question and give him a week to enter a move, then automove if he didn't do so.

I'm not a coder, so I'm not sure how easy that would be to implement. The game already sends email to players who've not turned in orders and in danger of automoving I believe, so maybe something similar could be done with that?

I think it would be challenging to code the evaluation of complex tailing loops which a human can pretty easily figure out at a glance. Thus, my thinking players would sort this out manually, assuming we get a consensus on the rule.

regards,

markrendl


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Posting elapsed timePosted bySubject

2years 285days markrendl [BM][RULES] Establishing Tailing Loop Priority
2years 284days Electro Re: [BM][RULES] Establishing Tailing Loop Priority
 2years 283days markrendl Re: [BM][RULES] Establishing Tailing Loop Priority
  2years 281days Electro Re: [BM][RULES] Establishing Tailing Loop Priority
   2years 280days markrendl Re: [BM][RULES] Establishing Tailing Loop Priority
    2years 280days Electro Re: [BM][RULES] Establishing Tailing Loop Priority
     2years 279days markrendl Re: [BM][RULES] Establishing Tailing Loop Priority
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2years 274days Electro Re: [WS&IM][BUG] Game 854649
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2years 291days Lazlo [BM][OT] Tailing loop
2years 290days Electro Re: [BM][OT] Tailing loop
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