markrendl wrote:
A proposal for breaking tailing loops.
I was thinking about something a little simpler than this, (last person to put their tailing move in loses) but this is interesting.
However, the first issue I have is the code to detect the loop in the first place, and when to do it. I have a few ideas sketched out.
Then, once a loop is determined, are you suggesting that the game Automoves the lowest scoring player?
If not, then what? I could delete the last move made by the player (the tail) but then I'd have to also not allow a tail by that player, and also let the player know why, which in some situations might be used to advantage (knowing that the player you are tailing is tailing another ... who is tailing you.)
Happy to work on this, but trying to keep it simple, and therefore achievable.
Electro |