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Country:US
Membership23years 139days ago.
Last Login10h 33' ago.
Last Move17h 33' ago.
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Message header
Area/Game:Blue Max
Topic:Rules
Subject:Re: Establishing Tailing Loop Priority
Posted by: Electro - 3years 241days ago.
Message text
markrendl wrote:
A proposal for breaking tailing loops.


I was thinking about something a little simpler than this, (last person to put their tailing move in loses) but this is interesting.

However, the first issue I have is the code to detect the loop in the first place, and when to do it. I have a few ideas sketched out.

Then, once a loop is determined, are you suggesting that the game Automoves the lowest scoring player?

If not, then what? I could delete the last move made by the player (the tail) but then I'd have to also not allow a tail by that player, and also let the player know why, which in some situations might be used to advantage (knowing that the player you are tailing is tailing another ... who is tailing you.)

Happy to work on this, but trying to keep it simple, and therefore achievable.

Electro

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3years 242days markrendl [BM][RULES] Establishing Tailing Loop Priority
3years 241days Electro Re: [BM][RULES] Establishing Tailing Loop Priority
 3years 241days markrendl Re: [BM][RULES] Establishing Tailing Loop Priority
  3years 238days Electro Re: [BM][RULES] Establishing Tailing Loop Priority
   3years 237days markrendl Re: [BM][RULES] Establishing Tailing Loop Priority
    3years 237days Electro Re: [BM][RULES] Establishing Tailing Loop Priority
     3years 237days markrendl Re: [BM][RULES] Establishing Tailing Loop Priority
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3years 248days Lazlo [BM][OT] Tailing loop
3years 247days Electro Re: [BM][OT] Tailing loop
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