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City:Osaka JP
Personal Data:Male,
Membership15years 194days ago.
Last Login14h 24' ago.
Last Move13h 27' ago.
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Message header
Area/Game:Blue Max
Topic:Rules
Subject: Establishing Tailing Loop Priority
Posted by: markrendl - 2years 235days ago.
Message text
A proposal for breaking tailing loops.

From time-to-time, games hang up when tailing loops occur. In order to help resolve these I propose the following priority ranking with some factors to help establish these based on the following objectively observable factors.

1. Friendly/Enemy – pursuing an enemy takes priority over flying in formation at a given range.

2. Shooting – fired at the tailed target last turn. If you fired at the target, then you are focused more on it and should have a higher priority. Thus, pilots shooting enemies should always take priority over pilots following friends. If your guns were reported as jammed, then you would not qualify for this.

3. Range – the further you are away from the target of tailing, the easier it is for you to respond and correct, so the higher priority you should have.

4. Deflection - the lower one’s deflection, the easier to tail and the higher one’s priority should be.

No Deflection – as per shooting rules, directly behind the tailing target traveling in the same direction.
Low Deflection – pointed directly at the target, but target is traveling along a different path.
Med Deflection – the target is in one of your forward flank hexes traveling in the same direction.
High Deflection – the target is in one of your forward flank hexes traveling in a different direction.

Combining these factors with the above priorities would result in the following ranking from lowest to highest priority. The lowest priority planes would need to break tailing first.

Move Status Range Deflection
1 Tailing a friend Range 0 No Deflection
2 Tailing an enemy Range 0 No Deflection
3 Shooting Range 0 No Deflection
4 Tailing a friend Range 1 High Deflection
5 Tailing an enemy Range 1 High Deflection
6 Shooting Range 1 High Deflection
7 Tailing a friend Range 1 Med. Deflection
8 Tailing an enemy Range 1 Med. Deflection
9 Shooting Range 1 Med. Deflection
10 Tailing a friend Range 1 Low Deflection
11 Tailing an enemy Range 1 Low Deflection
12 Shooting Range 1 Low Deflection
13 Tailing a friend Range 1 No Deflection
14 Tailing an enemy Range 1 No Deflection
15 Shooting Range 1 No Deflection
16 Tailing a friend Range 2 High Deflection
17 Tailing an enemy Range 2 High Deflection
18 Shooting Range 2 High Deflection
19 Tailing a friend Range 2 Med. Deflection
20 Tailing an enemy Range 2 Med. Deflection
21 Shooting Range 2 Med. Deflection
22 Tailing a friend Range 2 Low Deflection
23 Tailing an enemy Range 2 Low Deflection
24 Shooting Range 2 Low Deflection
25 Tailing a friend Range 2 No Deflection
26 Tailing an enemy Range 2 No Deflection
27 Shooting Range 2 No Deflection
28 Tailing a friend Range 3 High Deflection
29 Tailing an enemy Range 3 High Deflection
30 Shooting Range 3 High Deflection
31 Tailing a friend Range 3 Med. Deflection
32 Tailing an enemy Range 3 Med. Deflection
33 Shooting Range 3 Med. Deflection
34 Tailing a friend Range 3 Low Deflection
35 Tailing an enemy Range 3 Low Deflection
36 Shooting Range 3 Low Deflection
37 Tailing a friend Range 3 No Deflection
38 Tailing an enemy Range 3 No Deflection
39 Shooting Range 3 No Deflection

regards,

markrendl

--- Message edited by markrendl

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2years 235days markrendl [BM][RULES] Establishing Tailing Loop Priority
2years 234days Electro Re: [BM][RULES] Establishing Tailing Loop Priority
 2years 234days markrendl Re: [BM][RULES] Establishing Tailing Loop Priority
  2years 231days Electro Re: [BM][RULES] Establishing Tailing Loop Priority
   2years 230days markrendl Re: [BM][RULES] Establishing Tailing Loop Priority
    2years 230days Electro Re: [BM][RULES] Establishing Tailing Loop Priority
     2years 230days markrendl Re: [BM][RULES] Establishing Tailing Loop Priority
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2years 225days Sabelkatten [WS&IM][BUG] Game 854649
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2years 241days Lazlo [BM][OT] Tailing loop
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