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Country:CA
Personal Data:Female, born: November 20 1963
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Area/Game:Wooden Ships & Iron Men
1Topic:How to play
Subject:Re: [WS&IM][RULES] Rakes, is it modeled right?
Posted by: Tornade - 19years 213days ago.
Message text
HeadMMoid wrote:
Tornade wrote:
southernskies wrote:
ChiggyVonR wrote:
So I ask, is raking a ship modeled correctly?


Website houserule maybe?

"You may only rake at Range=5 or less".


actually 5 hexes seems rather over generous

while there dont seem to be a lot discussion on game scales and such which seems kind of suspect to me...maximum gunnery range is 10 hexes

now i suppose this would be considered EFFECTIVE gunnery range...not simply how far a gun can throw a ball...also since the size of the gun is not really reflected in the range limitations except as gunnery factors it is very difficult to arrive at any kind of determination as to how big a hex actually is
it is possible to extrapolate that since the ships themselves take up two hexes the we could assume that a hex is perhaps one cable in width
(200 yards)...this would account nicely for normal station keeping practices of following at distances of one cable...
making this assumption of course casts a lot of doubt on the fouling rules as presented in WSIM but that is another topic entirely
so if we assume that a hex is one cable across...then that will equate to an effective gunnery range of about 2000 yards which is about right for some of the bigger guns...18, 24 and 32 pounders...raking fire effectiveness dropped off dramatically as the range increased much beyond two cables...so in that context a rake should only be effective at ranges of two hexes or less...not 5 hexes and certainly not 10

Your hex size estimation seems reasonable. A maximum effective range of 2,000 yards is pushing the limits of most of the guns, but it does make the numbers work well. The only other option would be to assume that the hexes are scaled to the ships (which would support the fouling rules). Unfortunately, that would make a hex only 35 to 50 yards across, and give a maximum gun range of less than 500 yards; clearly ludicrous.

Given your assumption that a hex is 200 yards, the game would force ships in line to have an interval of just under 2 cables, not 1. This would be typical of later period French or Spanish formations. Otherwise the analysis is excellent.

Also, there “dont seem to be a lot discussion on game scales and such” because AH avoided that with WSIM. In all probability, the design effort was for a “look and feel” result, rather than any historic accuracy.


you are quite correct about the interval between ships...i had noticed that myself after having posted...just didnt think to edit the post...given a scale of one hex to two hundred yards then the interval between ships would be two cables which is pretty much on the money

i think i stated somewhere else that ship's rigging seems to act more like a spider's web to catch other ships and i still stand by the statement that fouling happens FAR TOO OFTEN in WSIM...experienced crews didnt have that much trouble with line ahead maneuvers except in the most adverse conditions of visibility and even in combat situations where a lead ship suddenly lost a mast the following ships were USUALLY able to avoid a collision...but this is perhaps a subject for yet another thread

my husband mentioned to me that Avalon Hill tends to load its game systems so that one side is generally the favoured side...despite the historical realities and it is often more fun to beat the game system than to actually win the game
Messages thread
Posting elapsed timePosted bySubject

19years 219days ChiggyVonR [WS&IM][RULES] Rakes, is it modeled right?
19years 219days ChiggyVonR Re: [WS&IM][RULES] Rakes, is it modeled right?
19years 219days HeadMMoid Re: [WS&IM][RULES] Rakes, is it modeled right?
19years 219days michzeidler Re: [WS&IM][RULES] Rakes, is it modeled right?
 19years 218days sfatula Re: [WS&IM][RULES] Rakes, is it modeled right?
  19years 218days HeadMMoid Re: [WS&IM][RULES] Rakes, is it modeled right?
  19years 217days Tornade Re: [WS&IM][RULES] Rakes, is it modeled right?
  19years 217days pbass111 Re: [WS&IM][RULES] Rakes, is it modeled right?
   19years 217days HeadMMoid Re: [WS&IM][RULES] Rakes, is it modeled right?
   19years 216days HHornblower Re: [WS&IM][RULES] Rakes, is it modeled right?
    19years 216days pbass111 Re: [WS&IM][RULES] Rakes, is it modeled right?
19years 217days southernskies Re: [WS&IM][RULES] Rakes, is it modeled right?
 19years 216days Tornade Re: [WS&IM][RULES] Rakes, is it modeled right?
  19years 216days southernskies Re: [WS&IM][RULES] Rakes, is it modeled right?
  19years 215days Silver Sunchild Re: [WS&IM][RULES] Rakes, is it modeled right?
   19years 215days Tornade Re: [WS&IM][RULES] Rakes, is it modeled right?
    19years 211days Silver Sunchild Re: [WS&IM][RULES] Rakes, is it modeled right?
  19years 214days HeadMMoid Re: [WS&IM][RULES] Rakes, is it modeled right?
   19years 213days Tornade Re: [WS&IM][RULES] Rakes, is it modeled right?
    19years 213days HeadMMoid Re: [WS&IM][RULES] Rakes, is it modeled right?
     18years 348days jesmith29 Re: [WS&IM][RULES] Rakes, is it modeled right?
      18years 348days HeadMMoid Re: [WS&IM][RULES] Rakes, is it modeled right?
       18years 348days sfatula Re: [WS&IM][RULES] Rakes, is it modeled right?
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