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| City: | Indiana  | | Personal Data: | Male, born: June 30 1963 | | Membership | 19years 257days ago. | | Last Login | 8h 6' ago. | | Last Move | 11h 6' ago. | Longneck is currently  | Send a mail to Longneck |
| | Message text BlueDragon, your list looks pretty good. Here are a few thing I thought of. If I remember others, I'll post them here.
Ditto on Hubert's (dcr66) offer to playtest. I'm always willing to help, so don't hesitate if you need someone.
1) Struck ships should not be "fired through." They should block fire if they're the closest ship. This is the biggest current departure from the boardgame rules.
2) I'm not sure if this is a "bug" or by design, but I'd like to see the drifting rule come into line with the rules. Currently, a dismasted ship can turn every turn, but according to the rules:
5. Ships which have lost all rigging-squares (become dismasted) drift with a special turning allowance. a. Dismasted ships with a turning ability of 1 must wait at least three consecutive turns while drifting before being able to make a 60 degree turn. b. Dismasted ships with a turning ability of 2 must wait at least two consecutive turns while drifting before being able to make a 60 degree turn. c. Dismasted ships with a turning ability of 3 must wait at least one turn while drifting before being able to make a 60 degree turn. d. If a dismasted ship makes a 60 degree turn while drifting, it must wait the same period before making another turn.
3) Same thing with surrender by firepower. Currently, a ship surrenders whenever it loses its last gun, but the rule is actually: b. If all gun squares are marked off, and no friendly ship of the same or larger class as the firing ship is within ten squares distance, the ship will surrender to the first enemy ship that can move into an adjacent hex and fire a broadside into it. The ten hex range is determined at the moment the broadside is fired. This is known as “surrender by firepower.” Excess gun hits are treated as hull hits.
4) When a ship is captured, it should only receive the captured ship HDT modifier. Currently it receives that AND normal crew loss modifiers, making captured ships nearly worthless. 5. Captured Ship: When using the guns of a captured ship, the Hit Table is decreased by two tables. Ignore the crew loss modifier when firing from a captured ship.
5) I'm not sure if this is still happening, but for captured ships, crew hits should be shared between the original and prize crews. IX.D.11. If a ship with a prize crew on board is fired upon, take all "odd" crew square losses (i.e. the first, third, fifth, etc. losses) that occurs in a Combat Phase from the prize crew and all "even" losses from the prisoners.
6) Could collisions be noted in the log? Occasionally a ship won't move and a collision is the likely culprit, but it would be nice to know for sure.
7) Wind change would be great, but I know this a bug killing expedition.
Bill |
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