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City:Osaka JP
Personal Data:Male,
Membership16years 201days ago.
Last Login1h 3' ago.
Last Move10h 45' ago.
markrendl is currently Offline!Send a mail to markrendl


Message header
Area/Game:Blue Max
Topic:Other
Subject:Re: Old codger
Posted by: markrendl - 48' 36" ago.
Message text
Electro wrote:
tomski wrote:
I know it's been a huge amount of work, and technically its very clever, but does anyone else just prefer the 'old' version? (I really am very sorry...)

The blue hex map, the beautiful artwork on the planes and the incredible simplicity for what made a very good game. It looks like Blue Max, it plays like Blue Max, it feels like Blue Max.

I bought my first edition copy some 40+ years ago. I still haven't punched my copy of the 2013 reworking.

I think I'll just have to call the new version by another name. I'm sure it'll be a great game, but with so many changes, I prefer my Blue Max as Blue Max.

I do, sometimes.

So, I think what I need to do is in classic BM games (without Altitude), try to replicate the simplicity of what we have here.
Thats what 2D view approximates. Give me some time. At some point, this site must go away. It's the way of things.

It doesn't mean the new site has to stomp all over it though. Altitude! rules require 3D, so much time was spent on that. I did try to make a 'classic' version of Cartegena, and I'm happy to do that for BlueMax.

I want to remind everyone, I'm doing this for you, the players. If something doesn't 'float your boat' or 'put the wind under your wings', tell me what it is and what you'd like to see instead.

--- Message edited by Electro


TBH, while I appreciate the time and effort to make the 3d models, I play in 2D mode, and actually prefer the traditional plane counters; they are more distinctive and easier to sort out who's who. A lot of the 3d models look very similar, and the only way I really know which one is mine is the gold circle.

Possible fixes, none of which are going to make everyone happy.

1. In traditional Blue Max games, use 2D counters, since there's no altitude and no need to visualize things in 3D.

2. Repaint some of the 3D models in colors from the traditional Blue Max game, so they are more distinctive.

markrendl

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Posting elapsed timePosted bySubject

7days 15h tomski [BM][OT] Old codger
7days 3h Electro Re: [BM][OT] Old codger
7days 2h brewk001 Re: [BM][OT] Old codger
7days 2h darken Re: [BM][OT] Old codger
7days 1h dcr66 Re: [BM][OT] Old codger
6days 13h tomski Re: [BM][OT] Old codger
4days 11h Electro Re: [BM][OT] Old codger
48' 36" markrendl Re: [BM][OT] Old codger
7days 2h darken Re: [BM][OT] Old codger
5days 11h pokerguy Re: [BM][OT] Old codger
 4days 22h Electro Re: [BM][OT] Old codger
 2days 6h darken Re: [BM][OT] Old codger
  1day 2h Electro Re: [BM][OT] Old codger
 46' markrendl Re: [BM][OT] Old codger
2days 8h mjk1964 Re: [BM][OT] Old codger
2days 8h mjk1964 Re: [BM][OT] Old codger
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76days 17h gugliandalf [OT] Memory lane
69days 8h BlackSheep Re: [OT] Memory lane
9days 15h tomski Re: [OT] Memory lane
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