Electro wrote:
While looking at the best way to control wind speed I came across the drifting code, which doesn't look at anchoring. So then, in order to implement correctly, I re-read all the rules I could find about anchoring, drift, etc.
Anchoring was a later add-on that just didn't clarify anything about drift. Then I read all the scenarios. Almost none of them allow anchoring. Only when land is in sight was anchoring allowed.
I guess the bigger question is, should we remove it altogether for now or always allow it? 90% of the scenarios were in deep water with no chance for anchors.
I'm pretty sure I can tweak anchoring so that drift never occurs, and also figure out whats happening with melees, but should we even allow it in the first place?
I like it from time to time, especially when I have a dismasted ship that has a hdt of -1. I can't bring it into range, but by anchoring I can at least start firing.
Your thoughts?
As you said, anchoring is only an option when land is insight. As in deep water(open sea), anchoring is never an option. I wonder at that time anchor will have 100m or more in length. And also the momentum giving, anchoring will not as dramatic as it depicted in the movie.
Unlike Wind and tide which is more common in the sea battle.
Cheers, . |