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Last Login3years 294days ago.
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Message header
Area/Game:Wooden Ships & Iron Men
Topic:Rules
Subject:Re: "all zeros" in movement phase
Posted by: BlueDragon - 10years 220days ago.
Message text
Swanto wrote:
re: game 744678

ship: Triton

For several turns, the movement allowance in all attitudes to the wind is a big fat "0".

The "ship" has no crew or rigging loss.

As you can see from the tactical situation, this is a critical restriction removing both Triton and HIP from my arsenal.

What does this mean?

Plague?
Tea-Time?
Union work stoppage?


Triton is grappled with Active.
However, due to the bug we referred in the other thread as well, it managed to move relative to Active, so when they are not next to each other, grapples are not displayed.

You can see in turn 13 that:
"Triton grappled with Active with 5 grapples."
(In previous turns it was 4, 3, 2, 1 grapple)

Try to set Triton to ungrap from everyone.

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10years 221days Swanto [WS&IM][RULES] "all zeros" in movement phase
10years 220days BlueDragon Re: [WS&IM][RULES] "all zeros" in movement phase
 10years 220days Swanto Re: [WS&IM][RULES] "all zeros" in movement phase
  10years 218days derekticus Re: [WS&IM][RULES] "all zeros" in movement phase
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10years 215days Swanto [WS&IM][RULES] anticipating drift
10years 215days derekticus Re: [WS&IM][RULES] anticipating drift
 10years 215days Swanto Re: [WS&IM][RULES] anticipating drift
  10years 214days BlueDragon Re: [WS&IM][RULES] anticipating drift
   10years 214days Swanto Re: [WS&IM][RULES] anticipating drift
    10years 213days derekticus Re: [WS&IM][RULES] anticipating drift
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10years 229days Swanto [WS&IM][SCE] melee with extra crew
10years 229days Swanto Re: [WS&IM][SCE] melee with extra crew
 10years 228days Longneck Re: [WS&IM][SCE] melee with extra crew
  10years 227days Swanto Re: [WS&IM][SCE] melee with extra crew
  10years 227days Swanto Re: [WS&IM][SCE] melee with extra crew
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