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Message header
Area/Game:Wooden Ships & Iron Men
Topic:Rules
Subject:Re: "all zeros" in movement phase
Posted by: BlueDragon - 11years 175days ago.
Message text
Swanto wrote:
re: game 744678

ship: Triton

For several turns, the movement allowance in all attitudes to the wind is a big fat "0".

The "ship" has no crew or rigging loss.

As you can see from the tactical situation, this is a critical restriction removing both Triton and HIP from my arsenal.

What does this mean?

Plague?
Tea-Time?
Union work stoppage?


Triton is grappled with Active.
However, due to the bug we referred in the other thread as well, it managed to move relative to Active, so when they are not next to each other, grapples are not displayed.

You can see in turn 13 that:
"Triton grappled with Active with 5 grapples."
(In previous turns it was 4, 3, 2, 1 grapple)

Try to set Triton to ungrap from everyone.

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11years 176days Swanto [WS&IM][RULES] "all zeros" in movement phase
11years 175days BlueDragon Re: [WS&IM][RULES] "all zeros" in movement phase
 11years 174days Swanto Re: [WS&IM][RULES] "all zeros" in movement phase
  11years 172days derekticus Re: [WS&IM][RULES] "all zeros" in movement phase
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11years 170days Swanto [WS&IM][RULES] anticipating drift
11years 170days derekticus Re: [WS&IM][RULES] anticipating drift
 11years 169days Swanto Re: [WS&IM][RULES] anticipating drift
  11years 169days BlueDragon Re: [WS&IM][RULES] anticipating drift
   11years 169days Swanto Re: [WS&IM][RULES] anticipating drift
    11years 168days derekticus Re: [WS&IM][RULES] anticipating drift
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11years 184days Swanto [WS&IM][SCE] melee with extra crew
11years 183days Swanto Re: [WS&IM][SCE] melee with extra crew
 11years 182days Longneck Re: [WS&IM][SCE] melee with extra crew
  11years 182days Swanto Re: [WS&IM][SCE] melee with extra crew
  11years 182days Swanto Re: [WS&IM][SCE] melee with extra crew
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