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City:Alamo
Membership11years 236days ago.
Last Login4h 47' ago.
Last Move4h 44' ago.
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Message header
Area/Game:Wooden Ships & Iron Men
Topic:Rules
Subject:Re: anticipating drift
Posted by: Swanto - 11years 169days ago.
Message text
derekticus wrote:
Swanto wrote:
as my hapless quest to learn this game continues, I seem to get hung up (fouled) at just the wrong time.

despite my increasing awareness of this rule I get snared even when I think I am being careful.

this usually occurs when I anticipate drift in another "ship" ; usually a derelict.

believing that the vessel is going tom drift, I feel free to move or turn my stern into the space (usually the stern hex) of a vessel that is going to drift. Then, when the movement phase is resolved, I find that I have failed. Since derelicts are usually involved, this occurs at an advanced and critical stage of any game.

I usually take this chance with frigates but sometimes with SOL too.

What am I not getting? If the vessel is due to drift in the movement stage, why can't I enter the vacated hex?

Now, because I am afraid to anticipate drift, I find my movement options further restricted.


Swanto,
Drift is a special form of movement that happens AFTER all other moves have been made. So, if you anticipate a hulk will drift, then realize it will drift AFTER your moves are made. Therefore, the drifting hulk WILL NOT vacate the hex it is in prior to your moving, and you will suffer a collision and possibly a foul. (Fouling occurs 50% on any collision). Unfouling occurs 33%, but both ships may attempt it each turn.
Take Care,
  • Derek


  • Well, that explains that. Certainly not the intent of realism but a technical limitation.

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    11years 170days Swanto [WS&IM][RULES] anticipating drift
    11years 170days derekticus Re: [WS&IM][RULES] anticipating drift
     11years 169days Swanto Re: [WS&IM][RULES] anticipating drift
      11years 169days BlueDragon Re: [WS&IM][RULES] anticipating drift
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