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City:Cairo EG
Personal Data:Male,
Membership16years 210days ago.
Last Login12years 215days ago.
Last Move12years 216days ago.
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Message header
Area/Game:Wooden Ships & Iron Men
1Topic:Bugs and Improvements
Subject:Re: league scoring
Posted by: karllagov - 14years 273days ago.
Message text
BlueDragon wrote:
karllagov wrote:

I think, the reason for not liking bonus/malus at WSIM is that you deal with big and bulky ships. In Blue Max you have more move options and a more flexible craft, you may actually ace everybody else and deserve better. WSIM is slower and with a fleet, you need players playing very well together. That's why rewarding a single player of a team is not fair.

I 100% agree and I like very much your insight about why WS&IM is different from BM.



That also applies for tight match bonus points. A tight match doesn't tell you much about the players. Very good players loose with almost sinking no ship when the crucial link in their defense is broken. That's why I would keep is as simple as possible. Win, loss, draw.

Good point.


However, I like your suggested changes to the system and I am not gung-ho about anything. I am just afraid that bonus points skew the scoring in the end.

The 30% more points was just a random idea: the scoring in WS&IM is different than in BM: in Blue Max you gain 1 point per turn and you can get 1-15 points when you fire - in WS&IM you either get the whole ship value when it surrenders or you don't get anything.
This makes applying percentages less meaningful in certain scenarios.
As an extreme example, in a 1 ship vs 1 ship scenario, the winner always win with an "overwhelming" victory as the loser has always 0 points.
Counting ships surrendered/captured also has its problems as every ship is different (the main reason why we don't use BM league scoring anymore).
Maybe we could combine the two systems or invent something else but indeed it must be something that is really coherent with WS&IM dynamics.
Otherwise, if it's not meaningful it will just add "randomness" to the scoring, thus making final league results "less true".

If we don't find something meaningful to further specify the game results, then, as you said, we'd probably best stick to the simplest Win-Draw-Lose system.

On this, are we satisfied with the following basics:
  • VICTORY => If only one coalition is alive at the end, it's the winner *regardless* of points.
  • VICTORY => If two or more coalitions are alive at the end, the winner is the one with most points (even 1 point is enough)
  • TIE => If two or more coalitions are alive at the end, it's a tie if they scored the same number of points.
  • ATTRIBUTION OF POINTS to players:
    1) Points are given for: making a ship surrender (strike, immobility, firepower), capturing a ship (double points), making a ship crewless (killing its last crew with a broadside)
    2) Points are given to every ship firing on that ship when conditions (1) happen (except for capturing, in that case, only capturer gets points)
    3) Points are removed if conditions (1) no longer apply (when the ships unsurrenders, if it's no longer captured by you, if it's no longer crewless)




  • Your scoring table looks great. Keep it up - the good work I mean.

    KL
    Messages thread
    Posting elapsed timePosted bySubject

    14years 276days karllagov league scoring
    14years 275days Longneck Re: league scoring
     14years 275days BlueDragon Re: league scoring
      14years 275days Longneck Re: league scoring
      14years 275days BlueDragon Re: league scoring
      14years 275days karllagov Re: league scoring
       14years 275days BlueDragon Re: league scoring
        14years 274days dcr66 Re: league scoring
        14years 273days BlueDragon Re: league scoring
         14years 273days dcr66 Re: league scoring
          14years 272days BlueDragon Re: league scoring
           14years 272days Longneck Re: league scoring
            14years 272days dcr66 Re: league scoring
        14years 273days karllagov Re: league scoring
         14years 273days Longneck Re: league scoring
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