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Message header
Area/Game:Wooden Ships & Iron Men
1Topic:Bugs and Improvements
Subject:Re: league scoring
Posted by: karllagov - 14years 275days ago.
Message text
BlueDragon wrote:
Longneck wrote:

I think this was in a previous thread, but it's good to discuss it again. I agree with Karl and made the same point. This will especially be a problem in "captain" leagues where each player controls just one ship. It would be pretty easy to score no points and be knocked out. That doesn't mean you should be penalized.

It seems player bonuses/maluses aren't liked much
Let me recap:
a) -1 for a winning side player losing all ships and scoring no points
=> Not liked because, especially in Captain games, you could lose your only ship without making points and still prove valuable to your coalition.

b) +1 to every winning player with ships in case of "overwhelming victory"
=> according to the same reasoning as before, why not giving +1 to those who sacrificed their ship for their coalition?

c) +1 to the non-winning side player who scored most
=> This is not liked in 1 vs 1 leagues (it should not be awarded if there is only 1 non-winning player)

So given the current feedback we might:
  • eliminate a)
  • change b) so that it applies to the whole coalition, without checking if people have still ships or not
  • fix c) so that it does not apply to 1 vs 1 leagues.

    However, the 3-1 scoring in 1 vs 1 league due to c) made me think that it might be interesting to have a different score for "close matches".. something like "marginal victory" in BM.
    Maybe make a 2 point victory if your coalition scores less than 30% more than the other coalitions?

    30% is just an example, feel free to make suggestion on how we should define a "close match"


  • I think, the reason for not liking bonus/malus at WSIM is that you deal with big and bulky ships. In Blue Max you have more move options and a more flexible craft, you may actually ace everybody else and deserve better. WSIM is slower and with a fleet, you need players playing very well together. That's why rewarding a single player of a team is not fair.

    That also applies for tight match bonus points. A tight match doesn't tell you much about the players. Very good players loose with almost sinking no ship when the crucial link in their defense is broken. That's why I would keep is as simple as possible. Win, loss, draw.

    However, I like your suggested changes to the system and I am not gung-ho about anything. I am just afraid that bonus points skew the scoring in the end.

    Keep up the good work, Dragon. It's great seeing all that progress.

    cheers,
    KL
    Messages thread
    Posting elapsed timePosted bySubject

    14years 276days karllagov league scoring
    14years 275days Longneck Re: league scoring
     14years 275days BlueDragon Re: league scoring
      14years 275days Longneck Re: league scoring
      14years 275days BlueDragon Re: league scoring
      14years 275days karllagov Re: league scoring
       14years 275days BlueDragon Re: league scoring
        14years 275days dcr66 Re: league scoring
        14years 274days BlueDragon Re: league scoring
         14years 274days dcr66 Re: league scoring
          14years 272days BlueDragon Re: league scoring
           14years 272days Longneck Re: league scoring
            14years 272days dcr66 Re: league scoring
        14years 273days karllagov Re: league scoring
         14years 273days Longneck Re: league scoring
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