Sometimes (also in BlueMax) I find that one side or one ship in particular throws the dice too favourable to be ignored.
I don't know how this is possible (software's randomizer SHOULD be indifferent) but maybe the programmers must put a limiter on the dice results once a certain ship or plane throws too many 5's and 6's in a row (something like no more than 3 times 5 or 6 in a series of 6 throws, if so then the next dice is randomized between 1 and 4). The same thing should apply for the ship/plane with too many 1's and 2's such that he/she should be getting a certain addition if it happens again (no more than 3 times 1's and 2's in a series of 6, if so then the next dice is randomized between 3 and 6).
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