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City:HONG KONG, ASIA, EARTH, SOL, MILKY WAY HK
Personal Data:Male, born: January 01 1975
HomePage or other cool site:http://https://www.youtube.com/user/imdog
Membership22years 43days ago.
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Message header
Area/Game:Blue Max
Topic:Rules
Subject:Re: "Fuel! What is it good for?
Posted by: imdog - 16years 35days ago.
Message text
gugliandalf wrote:
Absolutley nothing!"

Apart from the (mis)quote from Edwin Starr, I want to tell you something that happened to me.

A couple of days ago, I played BM tabletop with three other people. As I was the only experienced player and others varied from played-a-lot-but-long-ago to played-couple-of-times to firs-time, we decided not to use fuel. Planes were A DVII, a DXII, an SE5a and a XIII. I never ever played BM without fuel rules.

My! What a game!

Everybody, everybody enjoyed his plane far far more than usual! What a pleasure is to zoom around at leisure! And the guy on the DVII wasn't the more thrilled, you should have seen the greenhorn on the XIII zooming around!

My point is: BM without fuel is quite a different game, as it is without special damage and burst length. So I think that introducing a variant (an indipendent flag) "without fuel" is a GREAT idea.

Now comes the other side of the coin: how to avoid endless games? Because I'll tell you: a 1 vs. 1 game with experienced players would last forever. There are some ways.

1. Ammo. With ammo limit (say 20 boxes, without lewis rules), game limit crawls back.

2. Gane turns number. As we set a time limit for maneuver selection when we set up a game, we can set a turn limit, say from 20 to 40 game turns.

3. No-blood limit.Let's say that, if a game proceeds for, say, 10 game turns without a single shot being fired, the game is over (a little like the "2nd turn not completed" rule, only the game is over, not deleted.

So, that's it. I know it's a gauntlet, and that there are technical issues with it, but I couldn't resist, as it was a really new game experience, and with a game that i sure know top to bottom and upside down.


Interesting alternative. I would go for the ammo option. And beside the current setting, the user can choose fire/not fire in his round. The game will be running in a fun way I am guessing.

P.

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16years 38days gugliandalf [BM][RULES] "Fuel! What is it good for?
16years 38days tlamb67 Re: [BM][RULES] "Fuel! What is it good for?
16years 38days Nick Re: [BM][RULES] "Fuel! What is it good for?
16years 38days saltylog Re: [BM][RULES] "Fuel! What is it good for?
16years 38days dcr66 Re: [BM][RULES] "Fuel! What is it good for?
16years 38days gugliandalf Re: [BM][RULES] "Fuel! What is it good for?
16years 38days ksnake Re: [BM][RULES] "Fuel! What is it good for?
16years 38days gugliandalf Re: [BM][RULES] "Fuel! What is it good for?
16years 10days gugliandalf Re: [BM][RULES] "Fuel! What is it good for?
 15years 157days Mad_Bomber Re: [BM][RULES] "Fuel! What is it good for?
16years 38days Templars Re: [BM][RULES] "Fuel! What is it good for?
16years 38days gugliandalf Re: [BM][RULES] "Fuel! What is it good for?
16years 35days FENRIS Re: [BM][RULES] "Fuel! What is it good for?
 16years 30days mjk1964 Re: [BM][RULES] "Fuel! What is it good for?
16years 35days imdog Re: [BM][RULES] "Fuel! What is it good for?
15years 157days Mad_Bomber Re: [BM][RULES] "Fuel! What is it good for?
16years 35days imdog Re: [BM][RULES] "Fuel! What is it good for?
16years 35days FENRIS Re: [BM][RULES] "Fuel! What is it good for?
16years 35days FENRIS Re: [BM][RULES] "Fuel! What is it good for?
16years 35days Bombadil Re: [BM][RULES] "Fuel! What is it good for?
16years 30days gugliandalf Re: [BM][RULES] "Fuel! What is it good for?
15years 157days Nick Re: [BM][RULES] "Fuel! What is it good for?
 15years 156days markrendl Re: [BM][RULES] "Fuel! What is it good for?
 15years 155days gugliandalf Re: [BM][RULES] "Fuel! What is it good for?
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