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City:Exeter/Yokohama UK
Personal Data:Male, born: June 25 1973
Membership4years 264days ago.
Last Login3years 230days ago.
Last Move3years 238days ago.
Dropwort is currently Offline!Send a mail to Dropwort


Message header
Area/Game:Wooden Ships & Iron Men
Topic:Rules
Subject:Re: Repairing
Posted by: Dropwort - 4years 220days ago.
Message text
Longneck wrote:
The crew on Hateful Shark was killed. One was killed in melee and the remaining four were killed by fire from three different ships in one turn. Excellent use of grapeshot! So when you transferred off, you kept control of the ship and the points for the capture. Had there been even one prisoner crew square at that point, they would've retaken the ship and you would've lost the points for capturing her. And that's still a possibility if a pirate ship grapples/fouls her.

On prioritizing repairs over other things, Electro posted a good summary of the process. You can set your HDT to something high so the ship won't fire (which will allow repairs if the other requirements are met), but there's no way to stop reloading. Since reloading also prevents repairs, it could take an extra turn or two to start repairing if both broadsides were fired.


Wonderful!!

Thank you so much for clarifying both points. I will check through the other thread too.

See you in action somewhen!

Dropwort

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4years 223days Dropwort [WS&IM][RULES] Repairing
4years 222days Longneck Re: [WS&IM][RULES] Repairing
 4years 220days Dropwort Re: [WS&IM][RULES] Repairing
  4years 220days Longneck Re: [WS&IM][RULES] Repairing
   4years 220days Dropwort Re: [WS&IM][RULES] Repairing
    4years 220days Electro Re: [WS&IM][RULES] Repairing
     4years 220days Longneck Re: [WS&IM][RULES] Repairing
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