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City:Indiana US
Personal Data:Male, born: June 30 1963
Membership19years 197days ago.
Last Login3' 51" ago.
Last Move15h 43' ago.
Longneck is currently Online!Send a mail to Longneck


Message header
Area/Game:Wooden Ships & Iron Men
Topic:Rules
Subject:Re: Repairing
Posted by: Longneck - 3years 213days ago.
Message text
The crew on Hateful Shark was killed. One was killed in melee and the remaining four were killed by fire from three different ships in one turn. Excellent use of grapeshot! So when you transferred off, you kept control of the ship and the points for the capture. Had there been even one prisoner crew square at that point, they would've retaken the ship and you would've lost the points for capturing her. And that's still a possibility if a pirate ship grapples/fouls her.

On prioritizing repairs over other things, Electro posted a good summary of the process. You can set your HDT to something high so the ship won't fire (which will allow repairs if the other requirements are met), but there's no way to stop reloading. Since reloading also prevents repairs, it could take an extra turn or two to start repairing if both broadsides were fired.

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3years 216days Dropwort [WS&IM][RULES] Repairing
3years 215days Longneck Re: [WS&IM][RULES] Repairing
 3years 214days Dropwort Re: [WS&IM][RULES] Repairing
  3years 213days Longneck Re: [WS&IM][RULES] Repairing
   3years 213days Dropwort Re: [WS&IM][RULES] Repairing
    3years 213days Electro Re: [WS&IM][RULES] Repairing
     3years 213days Longneck Re: [WS&IM][RULES] Repairing
      3years 213days Dropwort Re: [WS&IM][RULES] Repairing
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