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City:Indiana US
Personal Data:Male, born: June 30 1963
Membership19years 248days ago.
Last Login4h 36' ago.
Last Move2h 33' ago.
Longneck is currently Online!Send a mail to Longneck


Message header
Area/Game:Wooden Ships & Iron Men
Topic:Rules
Subject:Re: Repairing
Posted by: Longneck - 3years 263days ago.
Message text
The crew on Hateful Shark was killed. One was killed in melee and the remaining four were killed by fire from three different ships in one turn. Excellent use of grapeshot! So when you transferred off, you kept control of the ship and the points for the capture. Had there been even one prisoner crew square at that point, they would've retaken the ship and you would've lost the points for capturing her. And that's still a possibility if a pirate ship grapples/fouls her.

On prioritizing repairs over other things, Electro posted a good summary of the process. You can set your HDT to something high so the ship won't fire (which will allow repairs if the other requirements are met), but there's no way to stop reloading. Since reloading also prevents repairs, it could take an extra turn or two to start repairing if both broadsides were fired.

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3years 266days Dropwort [WS&IM][RULES] Repairing
3years 266days Longneck Re: [WS&IM][RULES] Repairing
 3years 264days Dropwort Re: [WS&IM][RULES] Repairing
  3years 264days Longneck Re: [WS&IM][RULES] Repairing
   3years 264days Dropwort Re: [WS&IM][RULES] Repairing
    3years 264days Electro Re: [WS&IM][RULES] Repairing
     3years 263days Longneck Re: [WS&IM][RULES] Repairing
      3years 263days Dropwort Re: [WS&IM][RULES] Repairing
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