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Country:US
Membership22years 132days ago.
Last Login4h 35' ago.
Last Move4h 26' ago.
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Message header
Area/Game:Wooden Ships & Iron Men
Topic:Rules
Subject:Re: Repairing
Posted by: Electro - 3years 213days ago.
Message text
Dropwort wrote:

One more thing about repairing, if I may. In order to prevent firing (and stopping possible repair work) do I have to set my HDT high, or do I have to try to pull out of range? Otherwise I will just fire each turn, and cannot repair.

Thanks again.

That is a way to allow crew to repair.

REPAIRS
-- Ships which don't load or fire guns, engage in melee, become involved in a collision, up-anchor, change from full sails to battle sails or vice-versa, or expend any factors of its movement allowance to turn (only move in a straight line or not at all), may make repairs; provided there are at least two crew sections available. (The second section need not be complete). All repairs take three turns (not necessarily in sequence). In three turns, two hull, two rigging, or two gun squares can be repaired. Repairs cannot be made on surrendered ships. Only one type of repair may be made per turn.

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3years 216days Dropwort [WS&IM][RULES] Repairing
3years 215days Longneck Re: [WS&IM][RULES] Repairing
 3years 214days Dropwort Re: [WS&IM][RULES] Repairing
  3years 213days Longneck Re: [WS&IM][RULES] Repairing
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    3years 213days Electro Re: [WS&IM][RULES] Repairing
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