von Trishoven wrote:
That simply isn't true - I would be a hero.
But a tragic hero indeed.
..... You have a point with multiplayer scenarios where the fattest ship often collects the best score. And the fact that only the last firing ship(s) get the points and not the ones that fired and damaged the ship before. (I am currently in such a scenario where my partner obviously stays out of the fight ). !¨) ... So simply Score = (anyhullhitsto_others - ownhulllosses)/(initial own hull(s) ). Ok. But it's missing the juice of sinking a ship. Which is a bonus. (I rather have 2 opponents intact than 5 chopped up opponents with all their guns blazing). So how we gonna implement that ? |