Nick wrote:
But having the software generating the map each time different is quite complicate and will occupy a lot of space in the database since we plan to have a map of 200x200 hexes (now the map has no limits, but we need to add it in order to manage ritiring and other stuff like that).
Why do you need to have a fixed map size to allow retiring? Couldn't retiring be done by gaining a certain distance to the nearest enemy ship? |