Hello everyone,
I'm happy to announce that a new release is ready and will be uploaded this month.
The new release contains various bugfixes and a new major advanced rule addition: CRITICAL HITS!

Now when a ship rolls a 6 on the HDT table, there will be also an additional check on the Critical Hits table.
This check might result in additional damage.
When aiming at hull:
Double crew and gun losses - crew and gun losses from that shot will be doubled.
Anchor cable severed - we do not use anchors yet, so this has no effect at the moment.
Crew demoralized - crew loses one quality level (e.g. from elite to crack)
Steering damaged, -1 turning ability - the number of turns the ship can do is permanently lowered by one
Extra hull damage - ship suffers additional H damage (5H or 7H).
Magazine hit! - ship explodes!
Fire breaks out! - ship is on fire for x turns and suffers -x penalty to HdT (x can be from 1 to 5)
When aiming at riggings:
Rigging section loss - after all rigging damage is applied, the highest rigging section is wiped out.
Falling rigging obscures left/right gunnery section - ship will suffer a -1 HdT penalty to either the right or left side for 3 turns.
Water line damage - one crew section permanently assigned to keep ship afloat - For simplicity, this is simply translated into "the ship suffers additional crew damage equal to its lowest section".
Extra rigging damage - ships suffers additional 10R damage
Enjoy!
