Message text Hello everyone, I'm happy to announce that a new release is ready and will be uploaded this month. The new release contains various bugfixes and a new major advanced rule addition: CRITICAL HITS! 
Now when a ship rolls a 6 on the HDT table, there will be also an additional check on the Critical Hits table. This check might result in additional damage.
When aiming at hull: Double crew and gun losses - crew and gun losses from that shot will be doubled. Anchor cable severed - we do not use anchors yet, so this has no effect at the moment. Crew demoralized - crew loses one quality level (e.g. from elite to crack) Steering damaged, -1 turning ability - the number of turns the ship can do is permanently lowered by one Extra hull damage - ship suffers additional H damage (5H or 7H). Magazine hit! - ship explodes! Fire breaks out! - ship is on fire for x turns and suffers -x penalty to HdT (x can be from 1 to 5)
When aiming at riggings: Rigging section loss - after all rigging damage is applied, the highest rigging section is wiped out. Falling rigging obscures left/right gunnery section - ship will suffer a -1 HdT penalty to either the right or left side for 3 turns. Water line damage - one crew section permanently assigned to keep ship afloat - For simplicity, this is simply translated into "the ship suffers additional crew damage equal to its lowest section". Extra rigging damage - ships suffers additional 10R damage
Enjoy! 
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