Message text The rules say:
Single Ship Victory Conditions /BOLD]
Single ship scenarios end when one ship “surrenders.” The other player is the victor. There is no time limit for this. Other situations that qualify are printed below:
1. If a player refuses to have combat and continually moves his ship out of the enemy’s ship’s range, he is considered the loser. This is not an explicit rule so some intelligence must be used to implement it. Its function is to keep partially damaged ships from attempting to draw by avoiding victory conditions. 2. If both ships “surrender” simultaneously, it is a draw. 3. Loss of all crew squares will automatically end the game with victory for the other side, even if that side “strikes.” 4. As soon as the victory conditions are met, the game ends at that point; and the turn is not completed.
This is what the rules say... but what does "some intelligence" mean? I think that with the definitive rules the webmasters will implement something, but in my opinion, with the current "ruleset", "some intelligence" means TURN ROUND AND FIGHT!!! 
neko |
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