LOGIN
User Name
Password
Remember me


> Not a member yet?
> Forgot your password?
Main menu
Preferred site
Take a play
Forum Message
Country:US
Membership23years 124days ago.
Last Login21years 1day ago.
Last Move17years 286days ago.
Fokker Fodder is currently Offline!

Message header
Area/Game:Wooden Ships & Iron Men
1Topic:Bugs and Improvements
Subject:Re: [WS&IM][BUG] A broadside that should not have been able to fire.
Posted by: Fokker Fodder - 21years 243days ago.
Message text
The ships have moved since. I'm talking about when 1/2 the ship was blocked by a friendly ship.
Sometimes the obvious is not clear.

Zif wrote:
The closest ship in the guns track is an enemy ship. The friendly ship is more close in hex, but its out of guns line of sight. Otherwise it would be narly impossible to fire, in a fleet scenario. I cant uderstand your point, it seem so clear

Read your point 4a :

[...] closest in number of hexes [...] of all ships IN THE FIELD FIRE.

Check the field fire of the firing ship.

The closest ship is your Maybe it would help to look at the field fire range.
Messages thread
Posting elapsed timePosted bySubject

21years 244days Fokker Fodder [WS&IM][BUG] A broadside that should not have been able to fire.
21years 244days Zif Re: [WS&IM][BUG] A broadside that should not have been able to fire.
 21years 243days Fokker Fodder Re: [WS&IM][BUG] A broadside that should not have been able to fire.
  21years 243days Fokker Fodder Re: [WS&IM][BUG] A broadside that should not have been able to fire.
   21years 243days Zif Re: [WS&IM][BUG] A broadside that should not have been able to fire.
    21years 243days Zif Re: [WS&IM][BUG] A broadside that should not have been able to fire.
    21years 243days Fokker Fodder Re: [WS&IM][BUG] A broadside that should not have been able to fire.
Page generated in: 18.35938 milliseconds.