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City:Vancouver, WA US
Personal Data:Male, born: May 16 1957
Membership17years 98days ago.
Last Login15years 88days ago.
Last Move15years 156days ago.
Exxon is currently Offline!Send a mail to Exxon


Message header
Area/Game:Wooden Ships & Iron Men
Topic:Program code error
Subject:Re: Surrender by Immobility Bug
Posted by: Exxon - 16years 88days ago.
Message text
derekticus wrote:
Exxon wrote:
sfatula wrote:
Ogrebait2 wrote:

Okay, I think I see the problem. I thought it was the ship being fired upon that need a ship of equal or higher class within 10 hexes. It is the firing ship that is being used for comparison. Sorry for the mix up there.


So, maybe Scotireb will reply since he says he has seen it.

The rule probably confuses more people than any other rule. But, it was in the board game as well.
OK guys, can we let some realism in here. OMG!!! did he say realism. Thats blasphemy. Can we just let the occasional f-up go and quit trying to plan our games around the fact that a crew should act the same way every time in the same situation. They didn't. Case in point the Santa Ana at Trafalgar hung on thru most of the battle while getting its teeth kicked in. Anybody remember the Bonhomme Richard against the Serapis? It adds flavor and doubt to a battle. Or do we play for predictability? I don't. But thats just me whos been playing this game since 1974. Play on gentlemen.(and occasional ladies I believe)


I guess I missed your point. Are you suggesting that the bug adds needed "realism"?
If we want realism added in, we may need to re-program this entire website...
It is a great game, and many of us did buy it and have played since the 70's, yes, but it is merely a speculative simulation of these often gory battles. And, I would argue, if we are all playing under the assumption of a set of rules, then a "bug" or an outcome outside of the scope of this "set of rules" can not be a welcome event.
I would also argue vehemently that there is plenty of unpredictability already baked into both the simultaneous movement system AND the hit tables/dice rolls.
Actually you did get my point. Play the bug like a slice of realism and move on. I'm not saying "blood running from the scuppers" realism here, but i take these "unwelcome events" as fog of war and know that the programmers are most likely working on the problem. It is very cool that you have the board game, I'm envious.

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16years 89days Ogrebait2 [WS&IM][BUG] Surrender by Immobility Bug
16years 89days scotireb Re: [WS&IM][BUG] Surrender by Immobility Bug
 16years 89days sfatula Re: [WS&IM][BUG] Surrender by Immobility Bug
  16years 89days dcr66 Re: [WS&IM][BUG] Surrender by Immobility Bug
  16years 89days Ogrebait2 Re: [WS&IM][BUG] Surrender by Immobility Bug
   16years 89days Ogrebait2 Re: [WS&IM][BUG] Surrender by Immobility Bug
    16years 89days sfatula Re: [WS&IM][BUG] Surrender by Immobility Bug
  16years 89days Ogrebait2 Re: [WS&IM][BUG] Surrender by Immobility Bug
   16years 89days derekticus Re: [WS&IM][BUG] Surrender by Immobility Bug
    16years 89days Ogrebait2 Re: [WS&IM][BUG] Surrender by Immobility Bug
     16years 89days sfatula Re: [WS&IM][BUG] Surrender by Immobility Bug
      16years 89days Exxon Re: [WS&IM][BUG] Surrender by Immobility Bug
       16years 88days sfatula Re: [WS&IM][BUG] Surrender by Immobility Bug
       16years 88days derekticus Re: [WS&IM][BUG] Surrender by Immobility Bug
        16years 88days Exxon Re: [WS&IM][BUG] Surrender by Immobility Bug
         16years 88days sfatula Re: [WS&IM][BUG] Surrender by Immobility Bug
         16years 88days derekticus Re: [WS&IM][BUG] Surrender by Immobility Bug
          16years 88days Exxon Re: [WS&IM][BUG] Surrender by Immobility Bug
           16years 88days Longneck Re: [WS&IM][BUG] Surrender by Immobility Bug
            16years 88days Longneck Re: [WS&IM][BUG] Surrender by Immobility Bug
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16years 99days GraysGhost [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
16years 99days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
16years 99days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
16years 97days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
16years 97days docmortand Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
 16years 97days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
  16years 96days docmortand Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
16years 93days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
 16years 92days docmortand Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
  16years 92days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
   16years 92days GraysGhost Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
   16years 92days GraysGhost Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
    16years 92days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
     16years 92days BladeRunner Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
      16years 90days GraysGhost Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
       16years 90days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
        16years 89days BMBug Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
         16years 89days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
          16years 89days GraysGhost Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
           16years 89days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
            16years 87days GraysGhost Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
            16years 87days litehoof Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
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16years 88days BlackJoke [OT] Away for week-end
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