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City:Osaka JP
Personal Data:Male,
Membership16years 201days ago.
Last Login44' 7" ago.
Last Move12h 14' ago.
markrendl is currently Offline!Send a mail to markrendl


Message header
Area/Game:General
Topic:Site-maintenance and Administration
Subject:Re: Site Modernization
Posted by: markrendl - 122days 22h ago.
Message text
Electro wrote:
markrendl wrote:
Electro wrote:
markrendl wrote:
Electro wrote:
Please see my note on the home page, and on Facebook. Let me know if you have any questions or concerns.

I'll be looking for Beta testers in a few weeks. I'll try to think of a neat badge or maybe a custom plane or ship you can have (custom look, not powers).

I'm having more fun doing this than playing any of the latest video games...


Great news and appreciate your time and effort to enhance things for us.

As far as Blue Max goes, I've had virtually no issues playing on my Andriod phones for years. The only thing I can't do is join games with area or free setups, as I haven't figured out how to deploy and face planes.

markrendl

yeah, I've gotten it work too. But it's still 2005 technology.

Picture this: An important 'asset' needs to be picked up behind enemy lines. Your team has to fly in, land, then get back to base. The other teams nefarious spy network has learned of the mission but doesn't know where the pickup will be, they only know the route you are going to take, and so must intercept!

The route winds through steep mountains in the south of France and the way through some is less than 1/4 mile wide (10 hexs lets say).

The map is a scrolling map from side to side. Fog of war is on for each side until the enemy is spotted (then you can spot them miles away). The map may start at 15 hexes high but may narrow at points because of the mountains. and on and on and on.

But you get the idea. Current maps arent going anywhere. But there is a lot I want to do. Including 3d. for Elevation. Etc.

Whats neat is this engine design can also apply to WS&IM.


My wish list would include:

1. Altitude.
2. Unique Pilots with skills.
3. Configurable campaigns using unique pilots.
4. New missions: Bombing, photo recon, trench strafing, balloon busting.
5. Configurable squadrons for use in campaigns and general play.
6. Clouds
7. Ammo limits
8. Expanded planes - Canvass Eagles
9. Database for unique pilots and squadrons.
10. Customizable aircraft paint jobs.
11. 3D models and camera angles.
12. Full game replays - downloadable for offline viewing.
13. More detailed combat stat's

markrendl

Noted and added to the list. Many already there.
I'd like to know more about skills what they are. Is there a list someplace?


These are found in Canvas Eagles:

Special Abilities Table

Pilot Abilities:

Cannot Be Tailed: Pilot may not be tailed by any enemy other than an ace (five kills) or pilot with tailing skill.

Maneuver: Pilot treats all restricted maneuvers as unrestricted. Reloading, unjamming, and observers firing is still prohibited; if critically damaged, aircraft must test for destruction; penalty for firing while performing a restricted maneuver still applies.

Spin Skill: A pilot may only choose this ability at 250 experience points or greater. Pilot may voluntarily put his aircraft into a spin; uses a normal die roll for spin recovery.

Spin Recovery: A pilot may only choose this ability at 250 experience points or greater. Pilot may increase his chance of getting out of a spin. For every 250 experience points gained, a +1 bonus to the Spin Recovery die roll. A roll of “2” is always a Spin Recovery failure.

Tailing: Pilot may tail aircraft at a distance of up to 4 hexes instead of three.

Stability: For combat, aircraft stability C is treated as B; B stability is treated as A. Observers do not receive this advantage when flying with the pilot; pilots may not take this skill twice.

Gunnery Abilities:

Die Roll Add: The attacker adds +1 to the die Combat die roll.

Unjamming: The attacker’s weapon may be unjammed on a 3, 4, 5 or 6.

Deflection: The attacker ignores deflection when shooting.

Observer Abilities:

Observing: May observe from altitude level 5, or lower, or from a hex adjacent to the target if at altitude level 4 or less.

Bombardier: May add +1 to all bombing rolls.

Ace Abilities (must have 5 kills):

Concentrated Fire: The ace may concentrate his fire at range 1 or 0. The ace rolls 1d6 on the Concentrated Fire Table (located to the left of this table), and all damage goes into the Concentrated Fire “target” area.

Fire Value: May shift combat table one line up (ie. a CV total of “10” will become “11”).

Range: Fires as if ace were one hex closer (if combining with concentrated fire, the ace may concentrate his fire from two hexes instead of one). The range may never be reduced from one to zero.

Canvass Eagles has a lot of resources we might dip into.

markrendl


--- Message edited by markrendl

--- Message edited by markrendl

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123days 5h Electro [SYS] Site Modernization
123days 3h markrendl Re: [SYS] Site Modernization
 123days 2h Electro Re: [SYS] Site Modernization
  123days 2h markrendl Re: [SYS] Site Modernization
   123days 1h Electro Re: [SYS] Site Modernization
    122days 22h markrendl Re: [SYS] Site Modernization
     122days 17h markrendl Re: [SYS] Site Modernization
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120days 9h CbtEn [WS&IM][OT] Gun repair algorithm
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284days 11h Corbeau11 [BM][BUG] A plane between 2 hexes
283days 6h darken Re: [BM][BUG] A plane between 2 hexes
279days 1h markrendl Re: [BM][BUG] A plane between 2 hexes
 278days 1h imdog Re: [BM][BUG] A plane between 2 hexes
 208days markrendl Re: [BM][BUG] A plane between 2 hexes
  206days 12h Electro Re: [BM][BUG] A plane between 2 hexes
  124days 5h Electro Re: [BM][BUG] A plane between 2 hexes
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