KapteinKnutsen wrote:
Hey Electro, have a look at the rules and scenarios found from page 19 in The General Vol 23 No 4 that you can find online here:
https://www.vftt.co.uk/files/AH%20The%20General/The%20General%20Vol%2023%20No%204.pdfIC]
Very, very cool.
Lets see, we need to add...
Shoals (and enforce hull depth), Running aground, towing, land hexes, forts, ability to disable anchoring, etc.
I just need the right 6 numbers, plus the power ball, and I'll get right on it!
Seriously, I do wish I had the spare time to spend on this, but RL doesn't give me that much time to code for fun. And it would be fun! So I'm not ruling it out, but I'm still trying to find time to finish the code that will prevent Tailing Circles in BlueMax.
Electro |