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Country:CX
Personal Data:Male, born: June 17 1960
HomePage or other cool site:http://www.boardgamegeek.com
Membership18years 133days ago.
Last Login11days 22h ago.
Last Move11days 22h ago.
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Message header
Area/Game:Wooden Ships & Iron Men
Topic:Rules
Subject:Re: How are collisions calculated?
Posted by: derekticus - 10years 88days ago.
Message text
FurryGut wrote:
How does movement work when you have ships that have different movement speeds. In particular, let's say you have a ship with movement 4, and one with movement 1. If the ship with movement 1 rotates into the path of the movement 4 ship, does a collision occur if the movement 4 ship has left the collision hex by the end of its move? In other words, if the movement 4 ship either starts in, or passes through the hex eventually occupied by the stern of the turning ship, how do you know exactly when the turn happens? Forgive me if there is a part of the rules that covers this that I didn't understand.



Movement works like this: All ships take their 1st move, check for collisions. Then all ships take their 2nd move, check for collisions, etc.
Backing Sails was unfortunately not programed into this version of the game, so a ship can not "wait" for another to clear.
So a ship's relative speed has nothing to do w/ it.
Oh, yes, and drifting happens after ALL ships have moved.

I hope that helps.

  • Derek

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    10years 89days FurryGut [WS&IM][RULES] How are collisions calculated?
    10years 88days derekticus Re: [WS&IM][RULES] How are collisions calculated?
     10years 88days FurryGut Re: [WS&IM][RULES] How are collisions calculated?
      10years 88days derekticus Re: [WS&IM][RULES] How are collisions calculated?
       10years 85days Swanto Re: [WS&IM][RULES] How are collisions calculated?
        10years 85days Longneck Re: [WS&IM][RULES] How are collisions calculated?
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           10years 80days Swanto Re: [WS&IM][RULES] How are collisions calculated?
            10years 78days derekticus Re: [WS&IM][RULES] How are collisions calculated?
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