Duckfoot wrote:
Just out of curiosity, what's the point for small 10x10 and especially 8x8 maps??
I never realized that the air battles of wwI were forced on small confined areas? [...] Thanks! Ok,
some facts.
the original Blue Max map is 13 hexes large and 8 hexes deep. Outside of it you have two triangles of hexes, one per each side, triangles in which one side start and in which triangle must head to reach the border and disengage. The Italian edition has the same map, the French edition has a different, larger map that you can see by following the link to the rules in French from the "How to Play" page of this site. More over it seems that there are two different versions of the French map. For these reasons you can't say that there is a standard map. Once we have fixed this point on the size of the "original map", we must point out that the first original map, hex of hexes, would have been a problem to be reproduced for interned usage, for this reason I think that who designed this site selected to use standard squares of hexes. Once one has said these things I must say that I like that there are different sizes since in some scenarios, like you play with Nieuport 17 vs Siemens-Schukert D.I, it is much better to have a small map where you don't have to waste fuel to reach the shooting distance from your opponent. Under the same point, the largest map is well suited when you use the increased fuel option.
And now one last word:
Sorry guys, but I find it ridiculous that one is to set up a scenario on 8x8 board with sopwith snipe, or siemens schuckert D.IV -versus- s.e.5.a or spad XIII... These types of setting are useful to identify who seeks easy victories to drugs his stats.
These are my 2 cents. |