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City:Memphis, TN US
Personal Data:Male, born: April 18 1948
Membership21years 29days ago.
Last Login68days 3h ago.
Last Move28days 12h ago.
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Message header
Area/Game:Blue Max
Topic:Program code error
Subject:Re: Tail damage from shot on the nose from an observer
Posted by: scotireb - 14years 63days ago.
Message text
edwardlaneuk wrote:
edwardlaneuk wrote:
Bombadil wrote:
Bombadil wrote:
BlckKnght wrote:
For what it's worth, I just got shot down in game 633141 (http://www.youplay.it/play/GameMove.asp?GameID=633141&GameType=BM ) due to this bug. I took one red chit of damage and drew a "Rudder jams" chit and so losing my last point of tail structure. This was despite the fact that I was facing directly at my attacker (alas, with jammed guns).


From the observer's perspective, his shot was at a deflection. I think that's the part of all this where you haave a "disconect" per the Rules explanation.


What I ment was that the observer's firing platform is moving laterally in relation to the oncoming target making the shot a deflected shot for the gunner/observer. I think that's the way that was interperted in the orig. boardgame rules(?) We might drop a note to Phil Hall for his perspective on the issue.
If the rules were interperted the way I think you are reading them;any attack coming from any hex within the observer's arc of fire would be a "no deflection shot" for the observer. That would make the obsv. VERY deadly to enemy engines creating perhaps an inordinant number of gliders. I'm pretty sure the designer's intent was that only direct nose on tail and tail on nose shots were to be at 'no deflection'.


I didn't see the actual board position - but as I understand it the dead ahead to dead behind is the only time the observer gets a shot without deflection. And the 'tail damage becomes engine damage' rules are (I think) only applied to shots without deflection.



Just realised that the 'is it deflection or not' question does not give the answer I initially thought it would, for an observer anyway - I had originally thought observers should be more deadly than they are on this site (I think it's how we used to play it with the board game - but that may have been us misinterpreting the rules).

We used to play with any plane pointing directly at (or directly away from) the observer being at no deflection - even if not from directly behind.

planes not flying directly toward or away from them - so flying across the path got deflection.




In my years of playing on this site all shoots from an obbserver are with deflection.

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14years 106days BlckKnght [BM][BUG] Tail damage from shot on the nose from an observer
14years 105days pokerguy Re: [BM][BUG] Tail damage from shot on the nose from an observer
14years 104days BlckKnght Re: [BM][BUG] Tail damage from shot on the nose from an observer
14years 102days edwardlaneuk Re: [BM][BUG] Tail damage from shot on the nose from an observer
 14years 89days BlckKnght Re: [BM][BUG] Tail damage from shot on the nose from an observer
14years 64days BlckKnght Re: [BM][BUG] Tail damage from shot on the nose from an observer
 14years 63days Bombadil Re: [BM][BUG] Tail damage from shot on the nose from an observer
  14years 63days BlckKnght Re: [BM][BUG] Tail damage from shot on the nose from an observer
  14years 63days skyeyes Re: [BM][BUG] Tail damage from shot on the nose from an observer
  14years 63days Bombadil Re: [BM][BUG] Tail damage from shot on the nose from an observer
   14years 63days edwardlaneuk Re: [BM][BUG] Tail damage from shot on the nose from an observer
   14years 63days edwardlaneuk Re: [BM][BUG] Tail damage from shot on the nose from an observer
    14years 63days scotireb Re: [BM][BUG] Tail damage from shot on the nose from an observer
   14years 63days skyeyes Re: [BM][BUG] Tail damage from shot on the nose from an observer
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