Forum Message
| City: | Halifax  | | Personal Data: | Male, born: June 14 1961 | | Membership | 20years 208days ago. | | Last Login | 8years 165days ago. | | Last Move | 8years 267days ago. | BlackJoke is currently  | Send a mail to BlackJoke |
| Message header | Area/Game: | Wooden Ships & Iron Men | | Topic: | Suggestions, improvement, critics | | Subject: | Re: Solution against mass surrender of a player in League | | Posted by: | BlackJoke - 15years 71days ago. |
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| Message text An option I have seen on another site (Give credit where due, conquerclub.com - Risk like games), is that in team games, a player times out after 5 (I think maybe 3) rounds not played and has his forces given to another player on his team.
There is some complaint that this makes the remaining player more powerful than it should, but within WSIM I believe the 5 turns of automove would balance any such advantage. |
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