Forum Message
| City: | Halifax  | | Personal Data: | Male, born: June 14 1961 | | Membership | 19years 255days ago. | | Last Login | 7years 213days ago. | | Last Move | 7years 314days ago. | BlackJoke is currently  | Send a mail to BlackJoke |
| Message header | Area/Game: | Wooden Ships & Iron Men | | Topic: | Suggestions, improvement, critics | | Subject: | Re: Solution against mass surrender of a player in League | | Posted by: | BlackJoke - 14years 118days ago. |
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| Message text An option I have seen on another site (Give credit where due, conquerclub.com - Risk like games), is that in team games, a player times out after 5 (I think maybe 3) rounds not played and has his forces given to another player on his team.
There is some complaint that this makes the remaining player more powerful than it should, but within WSIM I believe the 5 turns of automove would balance any such advantage. |
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