Majority of the games I have played in have abnormal die rolls.
to make statistics you have to take into account all die rolls, not just the abnormal ones.
clearly, all abnormal die rolls are abnormal
But these so-called abnormal sets of die rolls are in fact normal. That was the point I was making. In short, the abnormal sets are in fact to normal when compared to ALL die rolls. So in essense(sp?), they are not abnormal at all.
But what can you expect, a computer can not generate true random numbers.
Re: [WS&IM][BUG] A better random # generator (setting the seed?)
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