3) "Optimal" firing (when multiple targets are at the same range, the one with highest HDT will be chosen)
I thought that's how it always was. It always picked a rake over a non-rake, for example. And I can't think of any other reason why two target ships at the same range would ever have different HDTs.
Although the best solution would be picking the target you want, as long as it is the closest candidate.
It's great to hear there is still progress. I dropped out of the beta site for a while, but will try to stay involved.
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