attalus wrote:
In game Game number 20256, Historycal situation at turn 17, the Fier surrenders because it has no guns. Then later, my ships bombarded the surrendered Fier until it sank. I can't remeber if I recieved points for that. The "Historycal" version doesnt run the points backward. Was I granted points when it surrended, or for when it sank? I can't seem to find in the rules how points are awarded.
It appears as if I was granted points for when it surrendered and when it sank.
Solitaire half points 9 half tonnage 32 L'Orient half points 12 half tonnage 37 Fier full points 14 full tonnage 50 Total 35 119
If we add another Fier to the log: 49 169
If so, is this a bug or a feature? It doesnt really change the standings in the game, but it was closer than the current points seem to indicate.
Yes, this is a combination of bugs. A ship should only be able to "surrender" once; be it by "striking colours", "fire power" or "immobility". In addition, you may have noticed that the "surrender by firepower" occured at the moment the ship lost its final gun square. This is not how the rules read. Surrender by firepower is suppossed to occur only AFTER all of a ship's guns are destroyed AND the ship recieves (on a subsequent turn) a broadside at range 1.
The way the game plays now, it is possible to score triple points from a ship - one can score the ship's points by eliminating all crew on the ship, then one can score a second set of points by eliminating all guns, and then a third set of points from the same ship by destroying the hull.
I continue to argue that ALL SURRENDERS need to be treated the same way, with the ship either becoming a shadow that can be fired through, or, preferably, by putting out a white flag and becoming a non-targetable, shot-blocking entity, as ships currently do when they surrender by immobility. Surrenders ships would thereby still be available for boarding actions in the "Basic Rules" version, which is the only way to score double points off of a ship in the original board game. |