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Anno mille
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City:Ashburn, VA US
Personal Data:Male, born: July 11 1966
HomePage or other cool site:http://www.redscape.com/index.php
Membership19years 102days ago.
Last Login10years 11days ago.
Last Move10years 10days ago.
SLOTerp is currently Offline!Send a mail to SLOTerp

Message header
Area/Game:Wooden Ships & Iron Men
1Topic:Bugs and Improvements
Subject:Re: [WS&IM][BUG] Sunk ships blocking firing
Posted by: SLOTerp - 18years 26days ago.
Message text
SirLindsley wrote:
Game 17350: Why didn't L'Orient fire at Formidable?
Game 17361: Why didn't San Leandro fire at Ville de Paris?
Did sunk ships block the firing?

I looked at 17361. In turn 10 San Leandro fired both broadsides. You must've loaded the port guns for turn 11 & 12 and the starboard gun for turn 13 (the one in question) leaving the needed port guns empty. I have to assume that you have your 'load' setting on the default, or random setting. When firing both broadsides, you may change this setting to direct which side gets the ammo.
Messages thread
Posting elapsed timePosted bySubject

18years 26days SirLindsley [WS&IM][BUG] Sunk ships blocking firing
18years 26days SLOTerp Re: [WS&IM][BUG] Sunk ships blocking firing
 18years 26days SirLindsley Re: [WS&IM][BUG] Sunk ships blocking firing
  18years 26days pbass111 Re: [WS&IM][BUG] Sunk ships blocking firing
   18years 25days sfatula Re: [WS&IM][BUG] Sunk ships blocking firing
    18years 25days pbass111 Re: [WS&IM][BUG] Sunk ships blocking firing
     18years 25days sfatula Re: [WS&IM][BUG] Sunk ships blocking firing
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