pbass111 wrote:
For the sake of brevity, this is the sequence under the Advanced rules, III, A, Wind numbers. 1. There is an original wind direction provided. 2. The advanced game chart shows the type of wind direction change, and velocity. 3. Wind change is determined every third turn, via 1D6. (a.) Then the direction is determined if a change is determined. (b.) Then the velocity. (c.) Hurricane strength winds end the game immediately. Anything below light winds becalms all ships. (d.) Wind changes affect movement, full sail, and firing capabilities.
This could easily be implemented in webgames by changing the sequence. Simply add it as the "last" action of processing the turn, so that is shows up for players to submit their orders.
I have done the same resequencing for Battletech Doubleblind webgames/fastplay live games and suggested it for FTJava implementation as well, and it removes a step that players need to know for order submission. |