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City:Fort Pierce, Florida US
Personal Data:Male, born: September 01 1948
HomePage or other cool site:http://www.myspace.com/johnnybeamsderfer
Membership19years 304days ago.
Last Login13years 258days ago.
Last Move16years 32days ago.
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Message header
Area/Game:Wooden Ships & Iron Men
1Topic:How to play
Subject:Re: [WS&IM][RULES] Wind changing
Posted by: pbass111 - 18years 223days ago.
Message text
Tornade wrote:
pbass111 wrote:
jesmith29 wrote:
SirLindsley wrote:
SirLindsley wrote:
Templars wrote:
Seems to me this game would improve drastically if they incorporated some changing wind. Is this not possible to do? I believe it was part of the original board game though I am sure others would know for sure.


Cut, paste, and go to the address below for news on this subject. There may be a better way to do this but I'm not all that savy on this link stuff.

http://www.youplay.it/beta/play/forum_showmessage.asp?msgid=2779


On the other hand, maybe you can just click and go.


From what I remember the wind did change in the game. You rolled the dice and depending on the outcome it would switch.


Wind variance, and velocity, are addressed in the ADVANCE GAME RULES only. To wit:

In the Sequence of play, wind change (direction, velocity, etc), is the first action determined, prior to unfouling and logging moves.

For the sake of brevity, this is the sequence under the Advanced rules, III, A, Wind numbers.
1. There is an original wind direction provided.
2. The advanced game chart shows the type of wind direction change, and velocity.
3. Wind change is determined every third turn, via 1D6. (a.) Then the direction is determined if a change is determined. (b.) Then the velocity.
(c.) Hurricane strength winds end the game immediately. Anything below light winds becalms all ships. (d.) Wind changes affect movement, full sail, and firing capabilities.

This is covered under the Advanced rules, section III, B, Wind Effects, section. I'm not gonna cover this, as the complexity is beyond what is necessary for this game. Even more wind-related rules are addressed in the Optional Rules secion. Come on, KISS!

Johnny B, out!


i personally would like to see the wind changes implemented as soon as possible...i have my reservations of course...since wind direction and speed rarely change in the blink of an eye as Avalon Hill will have us believe

in my opinion...more complexity adds depth and interest to the game in much the same way that a woman in sexy lingerie is more alluring than the same woman naked

keeping it simple is all fine and good...but eventually we all graduate from snakes and ladders


What is with all of this sexual imagery, MJ? I like snakes, but stay away from ladders...my vertigo.

The complexity issue is apparently being issued, using 3 levels of play: basic, medium, and advanced. Let it work out as it will... in the meantime, we will continue to insult each other in our games and the forum...

Remember, there may be kids listening to your sexy descriptions... I like 'em, though!
Messages thread
Posting elapsed timePosted bySubject

18years 250days Templars [WS&IM][RULES] Wind changing
18years 249days SirLindsley Re: [WS&IM][RULES] Wind changing
 18years 249days SirLindsley Re: [WS&IM][RULES] Wind changing
  18years 225days jesmith29 Re: [WS&IM][RULES] Wind changing
   18years 223days pbass111 Re: [WS&IM][RULES] Wind changing
    18years 223days Tornade Re: [WS&IM][RULES] Wind changing
    18years 223days pbass111 Re: [WS&IM][RULES] Wind changing
    18years 223days southernskies Re: [WS&IM][RULES] Wind changing
     18years 223days pbass111 Re: [WS&IM][RULES] Wind changing
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