Fokker Fodder wrote:
I thought the same thing too. But I've been in many games where the situation is similar. That is, both an enemy and friendly ships are at the same range, and my ship did not fire. I'll have to double check the rule book when I get home tonight.
Well this is what we have in the rules here under fire determination:
4. A ship may fire at a single enemy ship in a broadside’s field of fire subject to two conditions: a. The ship being fired upon must be the closest in number of hexes to the firing ship of all ships in the field of fire; b. If the “closest ship” happens to be a land hex, friendly ship, surrendered or captured ship, or a hulk, the field of fire is blocked and the ship may not fire that broadside in that turn. 5. If there is more than one ship or obstacle which qualifies as “closest ship,” the attacker may choose which is closest and fire at that ship.
#5 dictates that if two or more ships are tied as closest then the firer gets to choose which is actually closest. Obviously the firer is not going to choose his friend so he'd pick an enemy and shoot. So a friend at the same range as an enemy should not prevent a shot. Does this make sense? |