LOGIN
User Name
Password
Remember me


> Not a member yet?
> Forgot your password?
Main menu
Preferred site
Get Firefox!
Forum Message
City:Rochester, NY US
Personal Data:Male, born: December 10 1943
HomePage or other cool site:http://www.boardgamers.org/
Membership20years 289days ago.
Last Login8years 234days ago.
Last Move8years 234days ago.
SirLindsley is currently Offline!Send a mail to SirLindsley

Message header
Area/Game:Wooden Ships & Iron Men
1Topic:How to play
Subject:Re: [WS&IM][RULES] Wind
Posted by: SirLindsley - 19years 295days ago.
Message text
Flashrock wrote:
The wind is a constant factor in the limited number of scenarios available. Is there a way to have the wind flucuate? Is this idea unrealistic and naive? The players with plenty of experience probably know the better first moves or best ways to adjust to the other player's moves. The change in wind would provide uncertainity but it would apply to both sides.

As for the point system: A new statistic should be developed giving 100 points for a perfect win with adjustments made accordingly down to zero for a blowout. I've been there. {sniff} A player surrending gives up all his available ships as captured but maintains his percentage of combat, however slim.

Find the thread:
[WS&IM][SYS] When does it move from a test to a success?
That might answer your question.
Messages thread
Posting elapsed timePosted bySubject

19years 296days Flashrock [WS&IM][RULES] Wind
19years 295days SirLindsley Re: [WS&IM][RULES] Wind
Page generated in: 18.75 milliseconds.