Electro wrote:
How about this for a House Rules Wind Velocity and Direction Tables:
Velocity DIE 1 Wind Velocity Drops 1 2-5 No Change 6 Wind Velocity Increases 1
Direction DIE 1 Wind shifts 60 DEG Clockwise 2-5 No Change 6 Wind Shifts 60 DEG CounterClockwise
Another house rule: if the game starts at gale or storm force wind, the wind speed cannot get higher for the first 20 turns. I doubt any fleet/squadron commanders in the sailing days want to sail out of port or fight when bad weather is approaching. |