LOGIN
User Name
Password
Remember me


> Not a member yet?
> Forgot your password?
Main menu
Preferred site
Take a play
Forum Message
City:Indiana US
Personal Data:Male, born: June 30 1963
Membership20years 205days ago.
Last Login97days 10h ago.
Last Move202days 12h ago.
Longneck is currently Offline!Send a mail to Longneck

Message header
Area/Game:Wooden Ships & Iron Men
1Topic:Bugs and Improvements
Subject:Re: Too windy to play
Posted by: Longneck - 14years 169days ago.
Message text
For Advanced games, the scenario determines the initial wind velocity, so for our own scenarios it can be set to whatever the designer (or the house) wants. I would suggest normal breeze. For scenarios from the rule book, just use whatever it says. Most are normal breeze, although I saw a couple gales (including Arbuthnot).

From there, I think I'd let it go as usual. It takes several wind changes (which are only every third turn) to get up to a storm or gale. So in general, it would be unlikely (but not impossible) for a game to quickly go there.

I agree that starting in wind that's too strong or too light is no good.

BlueDragon: Each scenario has a different wind change number which makes is harder or easier for the wind to change direction. Is that factored in, or all they all the same? I'm OK with it if they're all the same.
Messages thread
Posting elapsed timePosted bySubject

14years 170days dcr66 Too windy to play
14years 170days Recon Re: Too windy to play
14years 169days Longneck Re: Too windy to play
14years 169days Electro Re: Too windy to play
14years 169days dcr66 Re: Too windy to play
14years 161days Electro Re: Too windy to play
 14years 161days dcr66 Re: Too windy to play
Page generated in: 21.09375 milliseconds.