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City:Tujunga, CA US
Personal Data:Male, born: April 12 1964
Membership17years 349days ago.
Last Login9years 103days ago.
Last Move9years 106days ago.
frogg is currently Offline!Send a mail to frogg


Message header
Area/Game:Blue Max
Topic:Program code error
Subject:Re: Jammed guns.
Posted by: frogg - 14years 236days ago.
Message text
imdog wrote:
GraysGhost wrote:
Bombadil wrote:
frogg wrote:
Bombadil wrote:
frogg wrote:
Here it is again.

Game # 608662, never had a message that my guns are jammed. Turn 13, instead of getting some hits on an enemy, it says 0 points damage because my guns are jammed.

Shenanigans!


No, that's the way the messages read for that situation. Your jammed and until you un-jam the AI still adds up your potential shots but it will always read "0" because you are jammed.
>> no bug <<

(unless I don't really understand your question)


I think I phrased it poorly - I never had a message saying I was jammed. Nothing at all. The only way I found out was when I shot and did 0 damage.

Even afterward there still wasn't a message saying I was jammed. Makes it kind of tough when you don't know the status of your guns.


That does sound more like a bug. I can'y say I've seen it.


I frequently used to get this but since I posted on here and complained I haven't had it again to post a link. I think it may have been fixed and that you just missed the message.


http://www.youplay.it/play/bm_GameMove.asp?full=yes&GameID=608662

12. tyree fired at frogg, distance 1 with no deflection. 11 points. Damage RR (Base:7,Stall:+3,Long:+1,Dice:+2).
12. frogg fired at tyree, distance 1 with no deflection. 0 points. No relevant damages. (Base:7,Tail:+2,Fired:+1,Long:+1,Jammed).
11. frogg fired at tyree, distance 1 with no deflection. 8 points. Damage BR (Base:7,Long:+1,Dice:+4).

To me, it sems you have fired at turn 11 with long and jammed since...

but could report to nick to see if it is a bug.


Yeah, I fired on turn 11 but never got anything saying my guns had jammed. Imagine my surprise on turn 12 when I went for a head-to-head shot ...

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Posting elapsed timePosted bySubject

14years 241days frogg [BM][BUG] Jammed guns.
14years 241days Bombadil Re: [BM][BUG] Jammed guns.
 14years 240days frogg Re: [BM][BUG] Jammed guns.
  14years 240days Bombadil Re: [BM][BUG] Jammed guns.
   14years 239days GraysGhost Re: [BM][BUG] Jammed guns.
    14years 238days imdog Re: [BM][BUG] Jammed guns.
     14years 236days frogg Re: [BM][BUG] Jammed guns.
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14years 239days brewk001 [WS&IM][RULES] Firing effects before melee
14years 239days Ogrebait2 Re: [WS&IM][RULES] Firing effects before melee
 14years 239days brewk001 Re: [WS&IM][RULES] Firing effects before melee
  14years 236days derekticus Re: [WS&IM][RULES] Firing effects before melee
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14years 259days 2BNace [BM][BUG] Bug tailing plane
14years 258days Bombadil Re: [BM][BUG] Bug tailing plane
 14years 254days edwardlaneuk Re: [BM][BUG] Bug tailing plane
  14years 252days imdog Re: [BM][BUG] Bug tailing plane
   14years 242days edwardlaneuk Re: [BM][BUG] Bug tailing plane
    14years 240days edwardlaneuk Re: [BM][BUG] Bug tailing plane
     14years 238days imdog Re: [BM][BUG] Bug tailing plane
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