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City:Peterborough EN
Personal Data:Male, born: August 17 1964
HomePage or other cool site:http://www.takenimages.com
Membership18years 115days ago.
Last Login6years 104days ago.
Last Move6years 119days ago.
GraysGhost is currently Offline!Send a mail to GraysGhost


Message header
Area/Game:Blue Max
Topic:Tournment
Subject:Re: 2010 Campaign - Playing for both sides
Posted by: GraysGhost - 16years 141days ago.
Message text
Templars wrote:
GraysGhost wrote:
A little while ago I remember that someone said that it seemed unfair for players to choose to fight for both sides, and at that time we should choose one side or the other - to see how the campaign fought through.

Stuart (BMBug) and I have tried to do this and after seeing so many people with both pilots in the air have decided to also fight for both sides.

Those of you who did likewise may also wish to do the same.

Why penalise ourselves?

So for those of you who thought you were safe on the German side - sorry I'll be helping you out from now on.

Kit


It was me who made that post, but as you know grayghost, peopled chimed in and the format itself was not going to change (nor did I want it to or expect it to). What I thought might happen is some would just honor system fly one side or the other. That didn't happen either, and the Germans were way ahead. That led to another pilot creation for me, and I "had" been enjoying that.

That said, I think a campaign where players sign up on one side or the other, while using the same great method Bluedragon uses, would be fun, minus a few malcontents who are completely free "not to participate".

However, if I was in charge of such a campaign, there would be certain rules against harassing "any player" in game for making "any" legal move "in game". If you don't like that a guy exited for whatever reason, talk to the guy who wrote the code, and move forward with your hex-game life.

The problem here however would still be a few who would talk about this scenario being unfair for one side or the other - as if the air war itself in WWI - was always a split down the middle "fair" affair. In the end , who needs the hassle.




--- Message edited by Templars


True - I've organised two competitions on here and they were both more hassle than they needed to be.

BMBug and I have very high standards of honour and do, at times, make the mistake of judging the actions of others by the standards we set ourselves.

Instead of saying that the move off the side is illegal all the site has to do is add an addendum to the rules stating that anyone who goes off the side of the playing area has elected to dive or climb away from the fight.

There ends all problems as you know it is permissible.

The fact that all games would then be played within three hex of the side – probably just makes it a more technically difficult game to play.

I’m going to try this addendum in my future games and will call Stuart and suggest the same to him.


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Posting elapsed timePosted bySubject

16years 142days GraysGhost [BM][TOUR] 2010 Campaign - Playing for both sides
16years 141days Templars Re: [BM][TOUR] 2010 Campaign - Playing for both sides
 16years 141days Mad_Bomber Re: [BM][TOUR] 2010 Campaign - Playing for both sides
 16years 141days GraysGhost Re: [BM][TOUR] 2010 Campaign - Playing for both sides
  16years 140days TXWard Re: [BM][TOUR] 2010 Campaign - Playing for both sides
   16years 139days GraysGhost Re: [BM][TOUR] 2010 Campaign - Playing for both sides
    16years 138days TXWard Re: [BM][TOUR] 2010 Campaign - Playing for both sides
     16years 137days arkon Re: [BM][TOUR] 2010 Campaign - Playing for both sides
      16years 137days Templars Re: [BM][TOUR] 2010 Campaign - Playing for both sides
      16years 137days TXWard Re: [BM][TOUR] 2010 Campaign - Playing for both sides
      16years 137days Templars Re: [BM][TOUR] 2010 Campaign - Playing for both sides
      16years 137days TXWard Re: [BM][TOUR] 2010 Campaign - Playing for both sides
Next thread
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16years 149days dcr66 [SYS] New automove logic is good
16years 149days bltzlfsk Re: [SYS] New automove logic is good
16years 149days Bombadil Re: [SYS] New automove logic is good
16years 149days JakobSperling Re: [SYS] New automove logic is good
16years 149days dcr66 Re: [SYS] New automove logic is good
16years 148days 99887 Re: [SYS] New automove logic is good
 16years 148days parker Re: [SYS] New automove logic is good
  16years 148days Nick Re: [SYS] New automove logic is good
   16years 147days BlackSheep Re: [SYS] New automove logic is good
    16years 145days imdog Re: [SYS] New automove logic is good
     16years 145days Mongoose Re: [SYS] New automove logic is good
     16years 145days TXWard Re: [SYS] New automove logic is good
     16years 144days ksnake Re: [SYS] New automove logic is good
16years 138days rainbow Re: [SYS] New automove logic is good
 16years 138days dcr66 Re: [SYS] New automove logic is good
  16years 136days rainbow Re: [SYS] New automove logic is good
Previous thread
Posting elapsed timePosted bySubject

16years 140days GraysGhost [BM][TOUR] 2010 Campaign - Squadron Challenges
16years 140days BlueDragon Re: [BM][TOUR] 2010 Campaign - Squadron Challenges
16years 139days dcr66 Re: [BM][TOUR] 2010 Campaign - Squadron Challenges
 16years 139days BMBug Re: [BM][TOUR] 2010 Campaign - Squadron Challenges
 16years 139days GraysGhost Re: [BM][TOUR] 2010 Campaign - Squadron Challenges
 16years 139days dcr66 Re: [BM][TOUR] 2010 Campaign - Squadron Challenges
 16years 138days TXWard Re: [BM][TOUR] 2010 Campaign - Squadron Challenges
 16years 138days Mad_Bomber Re: [BM][TOUR] 2010 Campaign - Squadron Challenges
  16years 138days dcr66 Re: [BM][TOUR] 2010 Campaign - Squadron Challenges
   16years 138days Mad_Bomber Re: [BM][TOUR] 2010 Campaign - Squadron Challenges
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