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City:Wynne, Arkansas IE
Personal Data:Male, born: November 26 1954
Membership21years 125days ago.
Last Login3years 355days ago.
Last Move3years 345days ago.
kduke is currently Offline!Send a mail to kduke


Message header
Area/Game:Other Games
Topic:Scenarios
Subject:Re: Squad Leader by Avalon Hill, and Advanced SL
Posted by: kduke - 17years 358days ago.
Message text
If you compare ASL with the original, base game of Squad Leader, I think it is considerably more complicated.

They added some more stuff for Cross of Iron and a lot more for Crescendo of Doom and a lot more for GI-Anvil and, by that point, had so bogged things down that they felt the needed to overhaul the engine.

SL was the game we played more than any other, and I was part of the playtest group from CoI on. (In Crescendo you will find a Sgt. Duke, also a McDonnell (both Brits) and a Glankler (minor allies) and in Cross a Cornaghie (axis allies.) That was "us" and it was, at the time, a pretty big charge to have "us on a counter."

But the complexity, with reindeer sleighs and prisoners/escaped prisoners/scrounging for weapons just got way out of hand, I thought. I was there for the first ASL, wrote a report, and dropped out. I have seen a couple ASL tournaments going on at Nashcon and any time I'm in the room, it strikes me how little counter pushing and die rolling is going on and how much page flipping. To each his own.

I remember the co-designers (Hill and Greenwood-- and Greenwood was called "developer" but deserves co- title for all he did) original notes in which they said-- this is on the base game-- that they were aware that everything they added got in the way a little bit, and that if people really wanted a good time, they would play only with squads, leaders, and MGs. That's still pretty good advice.

If you can find a base game of SL, I'd say jump on it and enjoy it as it is right there. They never did make the tanks look as good as those originals. (I still have my purple box.)

Pleasant memories.

The closest I have come to SL, in terms of replay value and joy, have been Commands and Colors and Wings of War. Wow, that sure is a difference!

But the community part of YPI is pretty amazing too, especially for people like me with limited FtF time... so this ends up being the game I spend more time with than any other.

Happy gaming.

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17years 360days Zif [GAMES][SCE] Squad Leader by Avalon Hill, and Advanced SL
17years 360days flying_neko Re: [GAMES][SCE] Squad Leader by Avalon Hill, and Advanced SL
17years 360days flying_neko Re: [GAMES][SCE] Squad Leader by Avalon Hill, and Advanced SL
 17years 360days saltylog Re: [GAMES][SCE] Squad Leader by Avalon Hill, and Advanced SL
  17years 359days Zif Re: [GAMES][SCE] Squad Leader by Avalon Hill, and Advanced SL
   17years 358days kduke Re: [GAMES][SCE] Squad Leader by Avalon Hill, and Advanced SL
    17years 358days juggernaut Re: [GAMES][SCE] Squad Leader by Avalon Hill, and Advanced SL
     17years 358days kduke Re: [GAMES][SCE] Squad Leader by Avalon Hill, and Advanced SL
17years 358days Bombadil Re: [GAMES][SCE] Squad Leader by Avalon Hill, and Advanced SL
17years 357days moonglum01 Re: [GAMES][SCE] Squad Leader by Avalon Hill, and Advanced SL
 17years 355days jesmith29 Re: [GAMES][SCE] Squad Leader by Avalon Hill, and Advanced SL
  17years 355days TrevorWigwam Re: [GAMES][SCE] Squad Leader by Avalon Hill, and Advanced SL
   17years 355days dcr66 Re: [GAMES][SCE] Squad Leader by Avalon Hill, and Advanced SL
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     17years 354days dcr66 Re: [GAMES][SCE] Squad Leader by Avalon Hill, and Advanced SL
      17years 350days ksnake Re: [GAMES][SCE] Squad Leader by Avalon Hill, and Advanced SL
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