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City:Bismarck, ND US
Personal Data:Male, born: Fabruary 06 1970
Membership19years 246days ago.
Last Login11years 36days ago.
Last Move11years 44days ago.
jesmith29 is currently Offline!Send a mail to jesmith29


Message header
Area/Game:Blue Max
Topic:Program code error
Subject:Re: Jammed Gun's
Posted by: jesmith29 - 19years 166days ago.
Message text
TXWard wrote:
jesmith29 wrote:
jesmith29 wrote:
pokerguy wrote:
jesmith29 wrote:


I've noticed in a few games that my guns have jammed even though I don't have long burst selected.

I usually set my burst to long for 0 and 1.

Two different games I've had guns jam on shots of 2 or 3 for distance.

What gives??????



Sounds like a bug. but you need to give game# and turn # to the webmasters so they can track it down.


Game is, Advanced Blue Max Game 276883, and the turn was 15. Burst on 2 and 3 is set to medium.

jesmith29 fired at iffy9, distance 2 with no deflection. 0 points. No relevant damages. (Base:4,Jammed).


It happened in this game as well.

Advanced Blue Max Game 281616 and turn was 4.

4. jesmith29 fired at rexorian, distance 2 with no deflection. 0 points. No relevant damages. (Base:4,Stb:+1,Fired:+1,Jammed).


From your Game 281616:
3. jesmith29 fired at rexorian, distance 1 with no deflection. 10 points. Damage R (Base:7,Stb:+2,Long:+1,Dice:+1).

You jammed them the turn before, so they are still jammed until you unjam them.


Usually when they are still jammed, it doesn't even allow you to fire period. Nothing gets computed. Right?

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Posting elapsed timePosted bySubject

19years 167days jesmith29 [BM][BUG] Jammed Gun's
19years 166days pokerguy Re: [BM][BUG] Jammed Gun's
 19years 166days jesmith29 Re: [BM][BUG] Jammed Gun's
  19years 166days jesmith29 Re: [BM][BUG] Jammed Gun's
   19years 166days TXWard Re: [BM][BUG] Jammed Gun's
    19years 166days jesmith29 Re: [BM][BUG] Jammed Gun's
     19years 166days Regis Re: [BM][BUG] Jammed Gun's
     19years 166days HeadMMoid Re: [BM][BUG] Jammed Gun's
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