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City:North of Rome IT
Personal Data:Male,
HomePage or other cool site:http://www.selfcontrolfreak.com/pakken.html
Membership20years 195days ago.
Last Login2days 3h ago.
Last Move1day 10h ago.
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Message header
Area/Game:General
Topic:Site-maintenance and Administration
Subject:Re: Implementations and bug fixes
Posted by: BlackSheep - 18years 278days ago.
Message text
imdog wrote:

Personally speaking, I don't think games with more then 12 players have any meaning. After 3 years of play. I have notice a formula like this.

The avg length of a game = The Square of no.of players x 2 days.

so a 2 player game last 8 days.
3 player game last 16 days
8 player game last 128 days
12 players game would last 2048 days?!

But luckily we have automove- if we set it to autmove in 5 days. the 12 player problem will solved.

Regards

Parker aka imdog

Parker,

I must say that your "average lenght" formula is a little wrong. I take part only to leagues with 8 players per game and these are there stats:

league 483 lasted 64 days 13h
league 592 lasted 63 days 16h
league 796 lasted 50 days 17h
league 867 lasted 50 days 7h

This means that the average game lasted less than 30 days. More over, my experience with league 592, where the auto move was triggered at 3 days, shows me that the best period is after at least 7 days, since 7 days is a week of leave, a common happening for a lot of us. Shorter periods unbalance the game, since some players suddenly disappear from the game, leaving their mates to face much more enemies than planned. Personally I think that the auto move should be triggered before 10 days, since that the period that set the difference between a player that went in holiday from one that quited playing.

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18years 279days FourthApache [SYS] Implementations and bug fixes
18years 279days pokerguy Re: [SYS] Implementations and bug fixes
18years 279days FourthApache Re: [SYS] Implementations and bug fixes
 18years 279days pokerguy Re: [SYS] Implementations and bug fixes
 18years 279days FourthApache Re: [SYS] Implementations and bug fixes
  18years 279days ksnake Re: [SYS] Implementations and bug fixes
 18years 279days gugliandalf Re: [SYS] Implementations and bug fixes
18years 279days ksnake Re: [SYS] Implementations and bug fixes
18years 279days pokerguy Re: [SYS] Implementations and bug fixes
18years 279days ksnake Re: [SYS] Implementations and bug fixes
 18years 279days pokerguy Re: [SYS] Implementations and bug fixes
  18years 279days FourthApache Re: [SYS] Implementations and bug fixes
   18years 279days pokerguy Re: [SYS] Implementations and bug fixes
   18years 278days ksnake Re: [SYS] Implementations and bug fixes
    18years 278days FourthApache Re: [SYS] Implementations and bug fixes
     18years 278days ksnake Re: [SYS] Implementations and bug fixes
      18years 278days FourthApache Re: [SYS] Implementations and bug fixes
       18years 278days Regis Re: [SYS] Implementations and bug fixes
        18years 278days FourthApache Re: [SYS] Implementations and bug fixes
18years 278days imdog Re: [SYS] Implementations and bug fixes
 18years 278days BlackSheep Re: [SYS] Implementations and bug fixes
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18years 278days ksnake [BM][OT] stuck game?
18years 277days FourthApache Re: [BM][OT] stuck game?
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18years 279days Templars [BM][SCE] Squadron challenge on the 16 player scenario
18years 279days Just4Fun Re: [BM][SCE] Squadron challenge on the 16 player scenario
18years 278days Templars Re: [BM][SCE] Squadron challenge on the 16 player scenario
18years 278days imdog Re: [BM][SCE] Squadron challenge on the 16 player scenario
 18years 278days Templars Re: [BM][SCE] Squadron challenge on the 16 player scenario
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