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City:North of Rome IT
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Membership21years 130days ago.
Last Login3days 12h ago.
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Message header
Area/Game:General
Topic:Suggestions, improvement, critics
Subject:Re: Player Rating
Posted by: BlackSheep - 7years 140days ago.
Message text
Electro wrote:
gugliandalf wrote:
Electro wrote:


About that, I think a better way to compute rank would be, instead of Kills - Deaths, Kills / Deaths. I guess it wouldn't tale a lot of coding...

Subtraction rewards the sheer number of games played, while ratio better reflects quality playing.

Just a sample, compare with the actual rank:

Rank Player Kills Deaths K/D
1 markrendl 7262 1904 3,81
2 scotireb 9805 2805 3,50
3 warrax 1751 678 2,58
...


I tend to agree, and will implement this simple calculation, but kill 'stealing' can sometimes skew this. There have been many games where I've done all the damage, only to have a teammate shoot down, or sink, the opponent. In WS&IM, unless you are part of the final salvo, you don't get any credit for the sinking.

I'm looking for a better overall rating system that includes many other factors. Overall points should be a factor. Depending on the game, damage done and rounds played should count for something.

Even the type of plane, or ship, and the scenario, might count for something. Not to mention what Derek posted about the quality of your opponent.

It exist another information provided by that page, that is the medium of points scored per game by each player, that can help you telling how good a player is.
I think that a kill ratio is a good addition and should quite easy to add, but we should not forget what we already have.
Then, computing the damage inflicted, in Blue Max, is partly included in the victory point system since you get one point per turn you stayed aloft, 25 points for killing an opponent and then, each turn you shoot on an enemy, you get as many points as the value of the column you use on the CRT.
This last thing wasn't present in the original Blue Max, but Phil Hall said that it was really nice and had thought it he would have added to the game since the start.
I don't remember if something like that exist in Wooden Ship, but in case I think it could easly implemented.
These are my 2 cents.

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7years 155days Electro [IDEAS] Player Rating
7years 155days derekticus Re: [IDEAS] Player Rating
 7years 155days shermanguy Re: [IDEAS] Player Rating
 7years 154days Electro Re: [IDEAS] Player Rating
  7years 153days derekticus Re: [IDEAS] Player Rating
   7years 152days mark41974 Re: [IDEAS] Player Rating
    7years 151days shermanguy Re: [IDEAS] Player Rating
     7years 151days Electro Re: [IDEAS] Player Rating
      7years 151days BlackSheep Re: [IDEAS] Player Rating
      7years 150days mark41974 Re: [IDEAS] Player Rating
       7years 144days shermanguy Re: [IDEAS] Player Rating
      7years 142days gugliandalf Re: [IDEAS] Player Rating
       7years 142days Electro Re: [IDEAS] Player Rating
        7years 141days gugliandalf Re: [IDEAS] Player Rating
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         7years 141days gugliandalf Re: [IDEAS] Player Rating
          7years 140days BlackSheep Re: [IDEAS] Player Rating
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7years 114days spaceghostx9 [CA][SYS] CARTAGENA GAME #802905
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