LOGIN
User Name
Password
Remember me


Register...Forgot password?
Main menu
Leagues
Gonzaga
Blue Max
Cartagena
Wooden Ships...
King Me!
VampiRing
Forum Message
Previous messagePost a replyNext message

Country:US
Membership22years 186days ago.
Last Login8h 16' ago.
Last Move9h 37' ago.
Electro is currently Offline!Send a mail to Electro


Message header
Area/Game:General
Topic:Other
Subject:Re: Please test out this pre alpha of something we're working on
Posted by: Electro - 10years 352days ago.
Message text
jtbourke wrote:
Hey everyone, we have a pre alpha ready of a new wargame application we are working on.

http://youplay.it/play/hexgeneral/moscow1941.html

If you have time to test it out we'd love some feedback. We are still early in the development process.

Jim

Was pretty neat. Instructions were a little light, so it took a few rounds to understand the moves and stuff, but by the end of the game I figured most of it out.

(none of the below are criticisms, its great work, just suggestions.)

I wasn't entirely clear on placement at first.
I suppose you always want to obtain a new German Armored unit, but there might be a time when you want to choose what type of new unit to get.
I was annoyed that there was no way to 'stack' a new Russian unit in a controlled city if there was a unit already there. Maybe you can move before placement somehow? Because if you leave it open, then the enemy just steps in. So I usually had to place the new Russian units on the Eastern edge.

I would like to see a "dialog" box of what was "rolled" during each combat.

At first I thought this was going to be easy for the Germans, just roll the German Armor into Moscow, but the hordes of Russians easily defeated them.
Perhaps make the Russian reinforcements much weaker than the initial troops. Or vice-versa, with weak initial units and strong reinforcements. Or, just make the Russian units weaker overall. They don't get armor, but even still, there were so many of them.

If you could stack units (combine strengths of units) then that would give the Germans more of a chance.

I need to play again and be more conservative with the Germans, but I still can't see how they could win with all those Russian reinforcements.

Perhaps allow German armor to BlitzKrieg? If they win a battle, allow them to advance into that spot then battle again?

Support rules would be neat.
Add Air and Artillery (allowed only a few times during the game?)


Look forward to the next revision!


Back to the messages list
Messages thread
Posting elapsed timePosted bySubject

10years 359days jtbourke [OT] Please test out this pre alpha of something we're working on
10years 359days imdog Re: [OT] Please test out this pre alpha of something we're working on
10years 358days darken Re: [OT] Please test out this pre alpha of something we're working on
10years 355days wetty11 Re: [OT] Please test out this pre alpha of something we're working on
10years 352days Electro Re: [OT] Please test out this pre alpha of something we're working on
10years 350days BlackJoke Re: [OT] Please test out this pre alpha of something we're working on
 10years 350days Electro Re: [OT] Please test out this pre alpha of something we're working on
  10years 349days BlackJoke Re: [OT] Please test out this pre alpha of something we're working on
10years 341days moonglum01 Re: [OT] Please test out this pre alpha of something we're working on
10years 339days tjmorris Re: [OT] Please test out this pre alpha of something we're working on
10years 299days BlackSheep Re: [OT] Please test out this pre alpha of something we're working on
 10years 296days dirtyed84 Re: [OT] Please test out this pre alpha of something we're working on
  10years 296days BlackSheep Re: [OT] Please test out this pre alpha of something we're working on
Next thread
Posting elapsed timePosted bySubject

10years 333days bltzlfsk [CA][BUG] Days to automove?
10years 331days bltzlfsk Re: [CA][BUG] Days to automove?
10years 316days imdog Re: [CA][BUG] Days to automove?
 10years 316days bltzlfsk Re: [CA][BUG] Days to automove?
10years 299days bltzlfsk Re: [CA][BUG] Days to automove?
 10years 297days imdog Re: [CA][BUG] Days to automove?
 10years 297days imdog Re: [CA][BUG] Days to automove?
 10years 297days imdog Re: [CA][BUG] Days to automove?
 10years 297days imdog Re: [CA][BUG] Days to automove?
 10years 297days imdog Re: [CA][BUG] Days to automove?
  10years 296days dirtyed84 Re: [CA][BUG] Days to automove?
   10years 295days bltzlfsk Re: [CA][BUG] Days to automove?
    10years 293days imdog Re: [CA][BUG] Days to automove?
Previous thread
Posting elapsed timePosted bySubject

10years 306days pokerguy [BM][BUG] Automove Trouble
10years 306days imdog Re: [BM][BUG] Automove Trouble
 10years 301days captecoli Re: [BM][BUG] Automove Trouble
  10years 300days imdog Re: [BM][BUG] Automove Trouble
Page generated in: 34.27734 milliseconds.