LOGIN
User Name
Password
Remember me


Register...Forgot password?
Main menu
Leagues
Gonzaga
Blue Max
Cartagena
Wooden Ships...
King Me!
VampiRing
Forum Message
Previous messagePost a replyNext message

City:North of Rome IT
Personal Data:Male,
HomePage or other cool site:http://www.selfcontrolfreak.com/pakken.html
Membership21years 132days ago.
Last Login5days 11h ago.
Last Move5days 9h ago.
BlackSheep is currently Offline!Send a mail to BlackSheep


Message header
Area/Game:Blue Max
Topic:Site-maintenance and Administration
Subject:Re: Fuel over from 8 turns and scenario till open
Posted by: BlackSheep - 13years 320days ago.
Message text
The message was about the Blue Max game engine. It generally closes the games 5 turns after the last player has ended the fuel. In the reported game it lasted much longer. The bug is probably due to the fact that one of the two player had the tailing on th other. I was reporting this fact for possible correction.
BlckKnght wrote:
I think the rule on ending a game when everyone is out of fuel has to do with the number of turns since there was last any shooting. If there's still a dogfight going on as the planes glide, the game won't end.

I can't actually find anything to this effect in the rules though, so I may be misremembering something from WS&IM or another game.

Back to the messages list
Messages thread
Posting elapsed timePosted bySubject

13years 326days BlackSheep [BM][SYS] Fuel over from 8 turns and scenario till open
13years 321days BlckKnght Re: [BM][SYS] Fuel over from 8 turns and scenario till open
 13years 320days BlackSheep Re: [BM][SYS] Fuel over from 8 turns and scenario till open
Next thread
Posting elapsed timePosted bySubject

13years 318days brewk001 [BM][OT] I am away for a few days
13years 318days BazJP Re: [BM][OT] I am away for a few days
Previous thread
Posting elapsed timePosted bySubject

13years 321days pokerguy [BM][OT] Automove
13years 321days Nick Re: [BM][OT] Automove
 13years 321days pokerguy Re: [BM][OT] Automove
Page generated in: 22.65625 milliseconds.